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Unity build ends up with multiple commandbuffer results
Hi guys I just noticed the update from the newest Xcode, what’s confusing me is that there are multiple commandbuffer results show up in frame capture tool which I don’t know why, while I’m sure there is only one render pass in Unity frame debugger, see the figures below any advice would be appreciated,thx
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419
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Dec ’24
what does this "backboardd" mean?
It seems this ops shows up many times, can anyone tell me what it is plz.?
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2.8k
Activity
Nov ’23
what does this average frame time mean?
Hi, I'm using Instrument to profile my metal app, found a metric called display ( average frame time ) shows much longer than what expected. Is this truly the frame time ? Or did I misunderstand something ?
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1.1k
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Nov ’23
what is this coreanimation.offscreen encoder mean ?
this encoder happens to make gpu bubble, wondering what it is , and how to get rid of it, thx.
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842
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Nov ’23
question about gpu performance state and gpu activity
as you can see, gpu performance start earlier than gpu activity, i don't know why? thx
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665
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Nov ’23
why there are so many display devices ?
I'm using instrument to profile my metal app, found there are more than one display devices shows on my view, I'm wondering what these display devices mean, thx .
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1.1k
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Nov ’23