On device iPhone 13. Unity 2019.4.32f1, XCode v13, iOS 15.0.2 (19A404).
I'm fetching the values from Screen.safeArea. I have code applying the safe area every frame (It was when it detected a change in safe area but I opted to have it run every frame to avoid this issue being caused by a logic error on my side).
I've updated the original post with the code snippet.
On device iPhone 13. Unity 2019.4.32f1, XCode v13, iOS 15.0.2 (19A404).
I'm fetching the values from Screen.safeArea. I have code applying the safe area every frame (It was when it detected a change in safe area but I opted to have it run every frame to avoid this issue being caused by a logic error on my side).
I've updated the original post with the code snippet.