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Reply to Invalid Numeric Value (NaN) Error in SwiftUI's TextField on Long-Press
First, as of jan 2025 this problem still exists with xcode 16.2 running on the simulator for iphone and ipad. Second, I see the same message in a simple app with pure objc code whenever I long press on a text field: Error: this application, or a library it uses, has passed an invalid numeric value (NaN, or not-a-number) to CoreGraphics API and this value is being ignored. Please fix this problem. Backtrace: <CGPathAddLineToPoint+80> <+[UIBezierPath _continuousRoundedRectBezierPath:withRoundedCorners:cornerRadii:segments:smoothPillShapes:clampCornerRadii:] <+[UIBezierPath _continuousRoundedRectBezierPath:withRoundedCorners:cornerRadius:segments:]+184> <+[UIBezierPath _roundedRectBezierPath:withRoundedCorners:cornerRadius:segments:legacyCorners:]+340> <-[_UITextMagnifiedLoupeView layoutSubviews]+1252> <-[UIView(CALayerDelegate) layoutSublayersOfLayer:]+2404> <_ZN2CA5Layer16layout_if_neededEPNS_11TransactionE+432> <_ZN2CA5Layer28layout_and_display_if_neededEPNS_11TransactionE+124> <_ZN2CA7Context18commit_transactionEPNS_11TransactionEdPd+464> <_ZN2CA11Transaction6commitEv+652> <_ZN2CA11Transaction25flush_as_runloop_observerEb+68> <_UIApplicationFlushCATransaction+48> <__setupUpdateSequence_block_invoke_2+352> <_UIUpdateSequenceRun+76> <schedulerStepScheduledMainSection+168> <runloopSourceCallback+80> ...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jan ’25
Reply to iOS Simulators not listed as Run Destinations (Xcode 14.3)
Latest version of xcode does not show Show Run Destination. So this does not work.
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Mar ’24
Reply to Invalid Numeric Value (NaN) Error in SwiftUI's TextField on Long-Press
First, as of jan 2025 this problem still exists with xcode 16.2 running on the simulator for iphone and ipad. Second, I see the same message in a simple app with pure objc code whenever I long press on a text field: Error: this application, or a library it uses, has passed an invalid numeric value (NaN, or not-a-number) to CoreGraphics API and this value is being ignored. Please fix this problem. Backtrace: <CGPathAddLineToPoint+80> <+[UIBezierPath _continuousRoundedRectBezierPath:withRoundedCorners:cornerRadii:segments:smoothPillShapes:clampCornerRadii:] <+[UIBezierPath _continuousRoundedRectBezierPath:withRoundedCorners:cornerRadius:segments:]+184> <+[UIBezierPath _roundedRectBezierPath:withRoundedCorners:cornerRadius:segments:legacyCorners:]+340> <-[_UITextMagnifiedLoupeView layoutSubviews]+1252> <-[UIView(CALayerDelegate) layoutSublayersOfLayer:]+2404> <_ZN2CA5Layer16layout_if_neededEPNS_11TransactionE+432> <_ZN2CA5Layer28layout_and_display_if_neededEPNS_11TransactionE+124> <_ZN2CA7Context18commit_transactionEPNS_11TransactionEdPd+464> <_ZN2CA11Transaction6commitEv+652> <_ZN2CA11Transaction25flush_as_runloop_observerEb+68> <_UIApplicationFlushCATransaction+48> <__setupUpdateSequence_block_invoke_2+352> <_UIUpdateSequenceRun+76> <schedulerStepScheduledMainSection+168> <runloopSourceCallback+80> ...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jan ’25