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Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } Duplex in this context refers to two-way audio transmission simultaneously recording and sending audio while also receiving and playing back incoming audio, similar to a VoIP/SIP call. The setup works fine on the simulator, which suggests that the core logic is correct. However, since the simulator doesn’t fully replicate WatchOS hardware behavior especially for audio sessions and networking issues might arise when running on a real device. The problem likely lies in either the Watch’s actual hardware limitations, permission constraints, or specific audio session configurations. I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties From what I can see, your implementation is focused on streaming audio playback with the server. In my case, I'm looking for a slightly different approach: I want to capture audio and send buffers of a specific size to the server while playing audio simultaneously, essentially achieving full duplex streaming similar to a VOIP call. Additionally, I’d like to ensure that if no external audio route is connected, the Apple Watch speaker is used by default. Any thoughts or insights on adapting this setup for those requirements would be very welcome.
1
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131
Apr ’25
Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties. Or duplex audio streaming not possible on apple watch?
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154
Apr ’25
Low-Level Networking on watchOS for Duplex audio streaming
Dear Apple Team, I am facing an issue with UDP networking in my watchOS app for duplex audio streaming using NWConnection. I have already added the necessary capabilities, including background mode for audio, to ensure smooth operation. Issue Details: The UDP connection works fine on the simulator since it uses macOS networking and allows low-level access. However, on a real Apple Watch (running watchOS 10), the connection remains in a "waiting" state and fails with Error 50. I am aware of Technical Note TN3135 regarding low-level networking on watchOS, but even after following these guidelines, the issue persists. Questions: Does watchOS impose additional restrictions on UDP networking compared to iOS/macOS? Are there any specific entitlements or configurations required to allow UDP connections on a real Apple Watch? Is there a workaround or debugging method to get more insights into why the connection fails? I would appreciate any guidance or recommendations on resolving this issue.
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135
Mar ’25