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Comment on iPadOS 17 "Could not locate device support files"
TL;DR - erase hard drive. Reset won't work. Will revert production (non-beta) over internet. Upgrade to MacOS 14 overrides MacOS 13.4 on internal hard drive. So, reset will clear out everything and start from the internal MacOS 14 install image. Apple support suggest swapping out hard drive. But, in Bali, that would take two weeks or a flight to Singapore. So, we experimented with erasing the hard drive. At that point, the workflow reverted to MacOS 13.4 install from internet Success!
Jun ’23
Comment on CustomMaterial in RealityKit visionOS?
Is there anything functionally equivalent in RealityComposer shader graph? I am rendering a cellular automata that double buffers a texture, where the output texture of one frame becomes the input texture of the next frame. This implies either custom [[visible]] void myShader(realitykit::surface_parameters params) { } circular reference in the shader node graph that can flip textures per frame callout to a Compositor.Layer renderer
Topic: Graphics & Games SubTopic: General Tags:
Oct ’23
Comment on MultipeerConnectivity in SwiftUI?
Well I decide to write a barebones SwiftUI implementation with MCSession and without a MCBrowserViewController nor UIHostingController. Seems to work. you can find it here: MultiPeer
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’22
Comment on How to install macOS 14 beta on a separate APFS Volume through the Software Update if macOS 14 has already downloaded?
Same here, MBP now bricked. Stuck at update screen. Am in Bali, nearest Apple Store is a flight to Singapore. Not a happy camper.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Comment on iPadOS 17 "Could not locate device support files"
TL;DR - erase hard drive. Reset won't work. Will revert production (non-beta) over internet. Upgrade to MacOS 14 overrides MacOS 13.4 on internal hard drive. So, reset will clear out everything and start from the internal MacOS 14 install image. Apple support suggest swapping out hard drive. But, in Bali, that would take two weeks or a flight to Singapore. So, we experimented with erasing the hard drive. At that point, the workflow reverted to MacOS 13.4 install from internet Success!
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Jun ’23
Comment on iPadOS 17 "Could not locate device support files"
Sorry, TL;DR was for another post about recovering from MacOS 14 install interdiction. Please disregard.
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Jun ’23
Comment on iPadOS 17 "Could not locate device support files"
Can't share files. Are you using XCode 15 beta? Starting working after Beta 2. Now on Beta 5.
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Aug ’23
Comment on Swift equivalent of ar_data_providers_create_with_data_providers and cp_time_to_cf_time_interval
@2time.net Works! You're a life saver -- or at least, a few hours of life saver.
Topic: Graphics & Games SubTopic: General Tags:
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Aug ’23
Comment on 'MultipeerConnectivityService' is unavailable in visionOS?
@RK123 am using import MultipeerConnectivity. The question had me worried, as am marshalling midi events to a visual synth. Just tested on iPadOS 17 Beta 5 with same result (not found)
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Aug ’23
Comment on Xcode 15 beta 6: is xrOS no longer considered as iOS?
Am blocked, until a 3rd party updates package for new test. In the interim, is there a way to spoof os(iOS) ?
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’23
Comment on Discover Metal for immersive apps - Example Code
This is awesome -- thanks!
Topic: Graphics & Games SubTopic: General Tags:
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Aug ’23
Comment on Discover Metal for immersive apps - Example Code
I've closed FB12879060, as there is a new template in Beta 6 -- see answer from Apple Engineer, below.
Topic: Graphics & Games SubTopic: General Tags:
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Aug ’23
Comment on ARKit Pose deprecated in VisionOS?
Works, thanks! There were a couple other api changes that were easy to figure out. Updated example project SpatialMetal
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’23
Comment on CustomMaterial in RealityKit visionOS?
Is there anything functionally equivalent in RealityComposer shader graph? I am rendering a cellular automata that double buffers a texture, where the output texture of one frame becomes the input texture of the next frame. This implies either custom [[visible]] void myShader(realitykit::surface_parameters params) { } circular reference in the shader node graph that can flip textures per frame callout to a Compositor.Layer renderer
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’23