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How to Disable Object Occlusion in a RealityView?
Hi everyone, I’m working on a project using RealityKit and encountering an issue with object occlusion. Specifically, I need to disable the occlusion of real-world objects (e.g., tables, walls) in my RealityView. I want virtual entities to render fully, even if real-world objects would normally block their view. I’ve explored options in ARSession and ARWorldTrackingConfiguration but haven’t found anything that affects occlusion in RealityView. I suspect there might be a setting or approach I’ve missed. Has anyone dealt with a similar scenario or knows how to achieve this? Any insights or pointers would be greatly appreciated! Thanks in advance, Nicolas
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Nov ’24
'PointLight' is unavailable in xrOS
Hello Although the documentation says PointLight is available for visionos (https://developer.apple.com/documentation/realitykit/pointlight) It doesn't work when I try to add a light let light = DirectionalLight() throws error : 'DirectionalLight' is unavailable in xrOS Will lights be available later in visionOS RealityKit?
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Jul ’23