let totalGems = randomNumberOfGems
var gemCounter = 0
let character = Character()
while gemCounter < totalGems {
for j in 0...6 {
for i in 2...4 {
world.place(character, atColumn: i, row: j)
if character.isOnGem {
character.collectGem()
gemCounter = gemCounter + 1
}
}
}
}
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
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