In the meantime I already filed FB15737374 and opened Case-ID 10297510 to discuss a different issue I'm having, and the TSI engineer suggested as a workaround to update the SpriteKit scene in its SKScene.update(_:) method (although the delegate methods seem to work as well), which poses the question of how to avoid race conditions when accessing my custom data needed both in SceneKit and in SpriteKit (since the first uses its own thread, and the latter is annotated @MainActor). For now, it is proving to be a difficult conversation.
Topic:
Graphics & Games
SubTopic:
SceneKit
Tags: