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MapKit iOS16 / Performance with many MKOverlays
Hi, since iOS16, my app has a huge performance problem. Generating the map overlay now takes about a minute on an iPhone 12 Pro (before iOS16 about 3s). In my app I have hundreds of different MKPolygons which are colored different. For each Polygon an individual MKOverlay is generated. I actually know, that this might be the problem (hundreds of overlays), but I don't know how to merge all the polygons with one color in one single mkoverlay. Does anyone has a hint how to do this or an other idea how to solve this issue?
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Jan ’23