Hello! I’m familiar with the discussion on “Sending messages to the scene”, and I’ve successfully used that code.
However, I have several instances of the same model in my scene.
Is it possible to make only one specific model respond to a notification?
For example, can I pass something like RealityKit.NotificationTrigger.SourceEntity in userInfo or use another method to target just one instance?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
USDZ
Reality Composer
RealityKit
visionOS