Thank you Justin. There's one more quirk I've observed - Apple doesn't expose the analog proximity sensors on the trigger or grip buttons. These are the "sense" part of Sony's Playstation VR Sense Controller branding ;)
In OpenXR / SteamVR with the Playstation VR2 these paths as independent triggers i.e. /user/hand/right/input/r1_sensor, /user/hand/right/input/r2_sensor,
/user/hand/right/input/l1_sensor, /user/hand/right/input/l2_sensor, corresponding to the grips & triggers.
Yes, this means the l2/r2 triggers have TWO analog capabilities - one for the analog relative touch/proximity, and one for the analog degree of trigger pull (which can be accessed via the .value on the button).
Since this is an entirely new thing, should I update my existing feedback or file a new one?
Topic:
Spatial Computing
SubTopic:
General
Tags: