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Minimal working example for TCTouchController + SpriteKit SKRenderer + Metal?
Hi, I’m trying to use the new TouchController framework together with a custom Metal rendering pipeline using SpriteKit’s SKRenderer. Right now there seems to be almost no real documentation or end-to-end example showing how the framework is intended to work. Or is it just my own inexperience that I cant get it to work? My setup is: MTKView custom Renderer SKRenderer SKScene rendering SpriteKit manually through: skRenderer.render(withViewport:commandBuffer:renderPassDescriptor:) I managed to get: Metal rendering working SpriteKit rendering through SKRenderer TCTouchController connecting successfully But I still struggle to get the actual controls to render reliably on screen. Is there any minimal working example showing: MTKView SKRenderer TCTouchController rendering controls with render(using:) all together in one pipeline? Even a very small sample project would help a lot. Thanks!
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Minimal working example for TCTouchController + SpriteKit SKRenderer + Metal?
Hi, I’m trying to use the new TouchController framework together with a custom Metal rendering pipeline using SpriteKit’s SKRenderer. Right now there seems to be almost no real documentation or end-to-end example showing how the framework is intended to work. Or is it just my own inexperience that I cant get it to work? My setup is: MTKView custom Renderer SKRenderer SKScene rendering SpriteKit manually through: skRenderer.render(withViewport:commandBuffer:renderPassDescriptor:) I managed to get: Metal rendering working SpriteKit rendering through SKRenderer TCTouchController connecting successfully But I still struggle to get the actual controls to render reliably on screen. Is there any minimal working example showing: MTKView SKRenderer TCTouchController rendering controls with render(using:) all together in one pipeline? Even a very small sample project would help a lot. Thanks!
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