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Code Example/Resources to implement AccessorySetupKit on Embedded Devices such as ESP32/RaspberryPI for Matter type applications
Hello, Currently we have the sample project from WWDC2024 as an example on how to do it as a live example but only as a simulated project on the Accessory end. The example is good but being implemented a rich platform like iOS or iPadOS, the rich stack of APIs are provided. Embedded devices such as the ESP32/RaspberryPI do not have this rich API stack, such as CoreBluetooth and so on, so a mirror stack of API/functions must be implemented to give the equal experience. Are there any examples or design/technical guidelines for the Accessory end to implement AccessorySetupKit on embedded devices. (Like a list of technical requirements or checklist of functions/implementations/services we can go through on a ESP32/RapberryPI) to ensure that the Accessory has all the needed code/technical implementations with AccessorySetupKit for both Bluetooth and WiFi support, especially on the Bluetooth end. Best to have an ESP32 project, implemented in Embedded Swift but at least a checklist (of items/situations/error handling) to confirm that it works.
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Code Example/Resources to implement AccessorySetupKit on Embedded Devices such as ESP32/RaspberryPI for Matter type applications
Hello, Currently we have the sample project from WWDC2024 as an example on how to do it as a live example but only as a simulated project on the Accessory end. The example is good but being implemented a rich platform like iOS or iPadOS, the rich stack of APIs are provided. Embedded devices such as the ESP32/RaspberryPI do not have this rich API stack, such as CoreBluetooth and so on, so a mirror stack of API/functions must be implemented to give the equal experience. Are there any examples or design/technical guidelines for the Accessory end to implement AccessorySetupKit on embedded devices. (Like a list of technical requirements or checklist of functions/implementations/services we can go through on a ESP32/RapberryPI) to ensure that the Accessory has all the needed code/technical implementations with AccessorySetupKit for both Bluetooth and WiFi support, especially on the Bluetooth end. Best to have an ESP32 project, implemented in Embedded Swift but at least a checklist (of items/situations/error handling) to confirm that it works.
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