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Reply to What is the proper way of adding ActivityKit Widget to existing WidgetBundle supporting iOS 15?
Ok, i’m lost with this one. I have a widget bundle and i need to have different widgets for different versions of iOS. Can someone explain to me why the following code works fine, but if I uncomment those 2 lines it starts giving me a Function declares an opaque return type 'some Widget', but the return statements in its body do not have matching underlying types error? @main struct MyWidgetsBundle: WidgetBundle { var body: some Widget { if #available(iOS 17.0, *) { return WidgetBundleBuilder.buildBlock( A(), B(), C(), D() ) } else if #available(iOS 16.1, *) { return WidgetBundleBuilder.buildBlock( // A(), // B(), C(), D1(), D2() ) } else { return WidgetBundleBuilder.buildBlock( C(), D1(), D2() ) } } }
Topic: Programming Languages SubTopic: Swift Tags:
Dec ’23