We won't get an answer related to any future feature or a roadmap.
When it's ready, it will be released.
I'm very pleased that finally SubD surfaces are supported, a much better way to describe smooth surfaces compared to Draco try polyMeshes as glTF supports.
And ObjectCapture now supports Quad-Mes export, needed for SubD workflows.
I now hope that 3rd party content optimisers also support it.
Topic:
Graphics & Games
SubTopic:
General
Tags: