thank you for your reply!
I did try to conform pixelformat like that :
(0..<8).forEach{
pipelineDescriptor.colorAttachments[$0].pixelFormat = wd.currentRenderPassDescriptor.colorAttachments[$0].texture?.pixelFormat ?? MTLPixelFormat.invalid
pipelineDescriptor.colorAttachments[$0].isBlendingEnabled = true
}
where wd is the scenerenderer
but to no avail
do you have by chance link towards your particle instancing example ?
Topic:
Graphics & Games
SubTopic:
SceneKit
Tags: