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Bounce a virtual object off real world wall?
Hi! While waiting for scene understanding to work in the visionOS simulator, I am trying to bounce a virtual object off a real world wall or other real world object on iOS ;). I load my virtual objects from a Reality Composer file where I set them to participate in physics with dynamic motion type. With this I am able to have them collide with each other nicely, occlusion also works, but they go right through walls and other real world objects rather than bouncing off... I've tried a couple of variations of the following code: func makeUIView(context: Context) -> ARGameView { arView.environment.sceneUnderstanding.options.insert(.occlusion) arView.environment.sceneUnderstanding.options.insert(.physics) arView.debugOptions.insert(.showSceneUnderstanding) arView.automaticallyConfigureSession = false let config = ARWorldTrackingConfiguration() config.planeDetection = [.horizontal, .vertical] config.sceneReconstruction = .meshWithClassification arView.session.run(config) if let myScene = try? Experience.loadMyScene() { ... arView.scene.anchors.append(myScene) } return arView } I have found several references that his should "just work", e.g. in https://developer.apple.com/videos/play/tech-talks/609 What am I missing? Testing on iPhone 13 Pro Max with iOS 16.5.1 🤔
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1.1k
Jul ’23
WeatherKit Swift / REST mismatch? daytimeForecast and overnightForecast not available via Swift?
I am able to obtain daily forecasts via the REST API which include the daytimeForecast and overnightForecast records with their respective properties like cloudCover. So far I have failed to access them via the Swift API: forecast.daytimeForecast.cloudCover results in: "Value of type 'DayWeather' has no member 'daytimeForecast'". But if I print() the DayWeather objects, these members are actually printed with all their properties. Is there a way to get them I am overlooking?
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1.9k
Dec ’22