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Room plan ceiling scans and model placement
Hello, I am trying to make an app that involves room scanning and then placing of imaginary objects in the room. I had two questions about the specifics behind this. Is it possible for Roomplan to include the ceiling when scanning the room? Is it possible to place objects in AR while Room plan is running, or is it necessary to wait until after the scan is done?
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1
987
Jun ’24
How to set the world alignment to gravity and heading for Roomplan?
So in the WWDC23 video on the Roomplan enhancement, it says that it is now possible to set a custom ARSession for the RoomCaptureSession. But how do you actually set the config for the custom ARSession? init() { let arConfig = ARWorldTrackingConfiguration() arConfig.worldAlignment = .gravityAndHeading arSession = ARSession() roomCaptureView = RoomCaptureView(frame: CGRect(x: 0, y: 0, width: 42, height: 42), arSession: arSession) sessionConfig = RoomCaptureSession.Configuration() roomCaptureView.captureSession.delegate = self roomCaptureView.delegate = self } However, I keep getting an issue that self is being used in the property access before being initialised. What can I do to fix it?
1
0
962
Jul ’24
SceneKit doesn't build, says it needs an output file
I am trying to make an app that uses SceneKit to display some 3D models, but started it up from the regular app format. When I try to build I get this error: shell script build rule for "/somePath/Scene.scn' must declare at least one output file. The .scn is being provided to a view, is that not an output? Or is there some formatting issue that I need to solve.
2
0
1.1k
Jul ’24
How to create objects based on a list?
So I am trying to create a certain amount of spheres in a SceneKit scene based on the number of objects in a list. So I think I would put an addChild in a for loop, but how would I assign them all to the same type of model? Especially because sometimes the list will be empty, so the model would not need to show up at all.
3
0
1.1k
Jul ’24
Room plan ceiling scans and model placement
Hello, I am trying to make an app that involves room scanning and then placing of imaginary objects in the room. I had two questions about the specifics behind this. Is it possible for Roomplan to include the ceiling when scanning the room? Is it possible to place objects in AR while Room plan is running, or is it necessary to wait until after the scan is done?
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1
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1
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987
Activity
Jun ’24
Accessing camera coordinates during Roomplan
Is there a way to access the coordinates of where the camera is while scanning the room with Roomplan?
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2
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0
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843
Activity
Jun ’24
How to export an image drawn in SpriteKit
So I have an SKScene in SpriteKit, and I am trying to export the scene as an image, but have no idea how.
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1
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0
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1.3k
Activity
Jul ’24
How to set the world alignment to gravity and heading for Roomplan?
So in the WWDC23 video on the Roomplan enhancement, it says that it is now possible to set a custom ARSession for the RoomCaptureSession. But how do you actually set the config for the custom ARSession? init() { let arConfig = ARWorldTrackingConfiguration() arConfig.worldAlignment = .gravityAndHeading arSession = ARSession() roomCaptureView = RoomCaptureView(frame: CGRect(x: 0, y: 0, width: 42, height: 42), arSession: arSession) sessionConfig = RoomCaptureSession.Configuration() roomCaptureView.captureSession.delegate = self roomCaptureView.delegate = self } However, I keep getting an issue that self is being used in the property access before being initialised. What can I do to fix it?
Replies
1
Boosts
0
Views
962
Activity
Jul ’24
SceneKit doesn't build, says it needs an output file
I am trying to make an app that uses SceneKit to display some 3D models, but started it up from the regular app format. When I try to build I get this error: shell script build rule for "/somePath/Scene.scn' must declare at least one output file. The .scn is being provided to a view, is that not an output? Or is there some formatting issue that I need to solve.
Replies
2
Boosts
0
Views
1.1k
Activity
Jul ’24
How to create objects based on a list?
So I am trying to create a certain amount of spheres in a SceneKit scene based on the number of objects in a list. So I think I would put an addChild in a for loop, but how would I assign them all to the same type of model? Especially because sometimes the list will be empty, so the model would not need to show up at all.
Replies
3
Boosts
0
Views
1.1k
Activity
Jul ’24