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Reply to Person Occlusion on the Vision Pro
Hi @Vision Pro Engineer I'm using the common origin approach right now, so I'll try your suggestion of using the position of a persons headset to occlude them. I'm also thinking of using the users hand tracking information to occlude their hands as well. Thank you for the advice.
Topic: Spatial Computing SubTopic: ARKit Tags:
Mar ’25
Reply to Person Occlusion on the Vision Pro
Hi @Vision Pro Engineer I'm using the common origin approach right now, so I'll try your suggestion of using the position of a persons headset to occlude them. I'm also thinking of using the users hand tracking information to occlude their hands as well. Thank you for the advice.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’25
Reply to Partial Occlusion Material
Hi, thanks for your response. I'm writing code for the Vision Pro, and it appears that the sample code you sent only works on MacOS, iOS, and iPadOS. Is there anything similar that is supported on VisionOS?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Apr ’25
Reply to Transparent Material Turning into Occlusion Material
I just wanted to give an update on this issue. We have found a fix using the ModelSortGroupComponent on both entities, and assigning a higher order to the transparent entity.
Topic: Spatial Computing SubTopic: ARKit Tags:
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May ’25