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Can Live Activity Enable Continuous Nearby Interaction (UWB) in Background with Third-Party Accessories?
Hi, I'm working on an app that integrates third-party UWB accessories using the Nearby Interaction framework. I want to display real-time data via Live Activities, and ideally, I hope the app can continue ranging/interacting with the accessory even when it's in the background—triggering updates in the Live Activity. Specifically: Can I use Live Activity to keep Nearby Interaction sessions running in the background, as long as the accessory is still nearby and connected? Or do I always need to initiate sessions in the foreground? Are there ways to maintain or trigger new Nearby Interaction sessions entirely in the background, when using third-party UWB accessories? Is there any official guidance regarding permissions, user authorization requirements, or restrictions for background ranging with third-party hardware? Are there recommended strategies or patterns for updating Live Activity widgets with data from Nearby Interaction or UWB accessories while backgrounded? (e.g. Bluetooth triggers, push notifications, background tasks) Any advice, experiences, or official recommendations would be greatly appreciated! I want to ensure my implementation is compliant and offers the best possible user experience. Thanks!
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3w
Inline Widget Displays Custom Image Abnormally
I want to display my own image in an inline widget. Using the SwiftUI Image syntax doesn't show the image, so following advice from online forums, I used the syntax Image(uiImage: UIImage(named: String)). This successfully displays the image, but if I change the image file name in the app, the image doesn't update properly. I tested displaying the image file name using Text in the inline widget, and it correctly shows the updated file name from my app. So, my AppStorage and AppGroups seem to be working correctly. I'd like to ask if there's a way to update my images properly and if there's an alternative method to display images without converting them to UIImage. Thanks.
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573
Jun ’24
Inline Widget Displays Custom Image Abnormally
I want to display my own image in an inline widget. Using the SwiftUI Image syntax doesn't show the image, so following advice from online forums, I used the syntaxImage(uiImage: UIImage(named: String))This successfully displays the image, but if I change the image file name in the app, the image doesn't update properly. I tested displaying the image file name using Text in the inline widget, and it correctly shows the updated file name from my app. So, my AppStorage and AppGroups seem to be working correctly. I'd like to ask if there's a way to update my images properly and if there's an alternative method to display images without converting them to UIImage. Thanks.
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486
Jun ’24