Thanks! That's what I thought.
No, my project is a plugin for Blender for photogrammetry on macOS, the plugin is generic, people can use photos from various cameras so no ObjectCaptureSession involved, at least not necessary.
I needed that matrix to add other functionalities to the system.
There's no other way to get camera intrinsics matrix used by the object capture APIs for the 3D reconstruction?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: