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GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The "isUnderAge" property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, "isUnderAge" returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
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875
Nov ’25
visionOS Simulator: CloudKitWrapper not found
Hello, I'm working on a Unity game which uses Apple Arcade Cloudkit Unity plugin. Cloud save works on all platforms except visionOS. I tried to debug using visionOS 2.4 Simulator. When the game starts XCode display the following error: DllNotFoundException: Unable to load DLL 'CloudKitWrapper'. Tried the load the following dynamic libraries: Unable to load dynamic library '/CloudKitWrapper' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(/CloudKitWrapper, 0x0005): tried: '/Users/seb/Library/Developer/Xcode/DerivedData/Unity-VisionOS-akwybgjotadlwrghmmfkhbhpuduf/Build/Products/Debug-xrsimulator/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/CloudKitWrapper' (no such file), '/Library/Developer/CoreSimulator/Volumes/xrOS_22O237/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 2.4.simruntime/Contents/Resources/RuntimeRoot/CloudKitWrapper' (no such file), '/CloudKitWrapper' (no such file) at Apple.CloudKit.CKContainer.CKContainer_Default () [0x00000] in <00000000000000000000000000000000>:0 at Apple.CloudKit.CKContainer.Default () [0x00000] in <00000000000000000000000000000000>:0 I opened up the "Debug-xrsimulator" and indeed there is no CloudKitWrapper. However, if I "show content" on the app and navigate to the "Frameworks" folder, all Apple Arcade plugins are here, including CloudKit. I guess the plugin is in the right location, but the code tries to load it from the wrong path.
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Jun ’25