OBJ format can only store geometric data, [ points in space, how they arranged, is there is a material assigned to them, to which polygons the material is assigned, normals per vertex].
What you are wanting to serialise into the file format (texture data) is not possible. It would be possible in
USDZ as the zip would contain the texture data.
Alembic, you could write out that meta data per a point in space.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: