Post

Replies

Boosts

Views

Activity

Comment on CompositorLayer, Metal and Alert
Even though I am using .upperLimbVisibility(.hidden) in ImmersiveSpace. Sometimes it hides them and sometimes it doesn't, with random behavior. This does not happen if I enter directly with Compositor Services Immersive Space Application Session Role.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jul ’24
Comment on CompositorLayer, Metal and Alert
By the way, I use this option as Preferred Default Scene Session Role: Compositor Services Immersive Space Application Session Role. There is an issue with hiding the hands when switching from a window to an immersive mode in Metal, and that's why I enter the app in this mode
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jul ’24
Comment on CompositorLayer, Metal and Alert
Hi. The problem is that when the application starts for the first time, it shows two system windows: one related to the player's surrounding environment and the other to hand tracking permissions. The latter is the one in focus, and when I select the option to grant permissions, both windows disappear and the transition to the immersive view does not occur.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jul ’24
Comment on Eye tracking permission
Hello Matt. The application generates 90% of its 3D content procedurally and in real time. The amount of mesh it can generate and transform approaches 40 million polygons. I need an agile and fast system to achieve this performance. That's why I've preferred it to be in Metal and C++. However, Apple doesn't provide me with passthrough or eye tracking.
Topic: App & System Services SubTopic: Core OS Tags:
Mar ’24