Hello Matt.
The application generates 90% of its 3D content procedurally and in real time. The amount of mesh it can generate and transform approaches 40 million polygons. I need an agile and fast system to achieve this performance. That's why I've preferred it to be in Metal and C++. However, Apple doesn't provide me with passthrough or eye tracking.
Topic:
App & System Services
SubTopic:
Core OS
Tags: