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Issues updating to Xcode 26 -- can no longer successfully build project
I recently updated to macOS sequoia 15.6 Afterward, I updated to Xcode 26 The project I've been running for the last couple years no longer compiles on existing simulators and doesn't build to a physical device. I'm getting an error I'm not familiar with and have no idea how to directly resolve it: The specific error is 'Command SwiftGeneratePch failed with a nonzero exit code' Looking up this issue via Google, there wasn't really a lot of information on this particular build failure. Most suggestions were to change the location of the Derived Data folder (Xcode -> File -> Project Settings -> update location of derived data from default to relative) This was one of the only actionable solutions I found online but this doesn't fully address the issue for me, it just creates a new issue: "Command PhaseScriptExecution failed with a nonzero exit code" I feel like with enough digging around I should be able to find a solution to the "PhaseScriptExecution" issue; there seems to be a decent amount of information online about that particular problem. I would prefer if I could solve the original 'SwiftGeneratePch" failure without needing to address other issues, though. Is this possible?
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Oct ’25
Is it possible to run instruments an App without being connected to Xcode?
I'm currently supporting an app where one of the dependencies we use had an update. The app is an iPad only app that is meant to be run as a kiosk (guided access, single app mode). After the dependency update for the casing of the tablet / kiosk, we noticed an uptick in errors that may or may not have been associated with the recent 3rd party software update. I wanted to verify if the update had an impact on our production kiosks. To get a good idea of whether or not the update for casework's library had a negative impact, though, I would need to run instruments on a tablet while it's in the case. There's only one power cable to the iPad and the cable that would be used to connect directly to a Mac / Xcode is the same cable that connects to the casework. Is it possible to run instruments, and then retrieve data, from an app that's not directly connected to Xcode? Or is it possible for Xcode to somehow connect via a running instance of an app remotely?
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1.6k
May ’24