It seems that the crash happens with very small data range...
All data is dynamic. I don't control what end-user will enter.
In my test in Simulator, data consists of only 1 value (Date, Value of 0)
Crash happens with LineMark.
No crash using BarMark
Is there a method to determine what Metal Texture size would be required to prevent this crash?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: