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CKSyncEngine initial sync on a new device
I have implemented CKSyncEngine synchronization, and it works well. I can update data on one device and see the changes propagate to another device quickly. However, the initial sync when a user downloads the app on a new device is a significant issue for both me and my users. One problem is that the sync engine fetches deletion events from the server. On a new device, the local database is empty, so these deletions are essentially no-ops. This would not be a big problem if there were only a few records or if it was fast. I measured the initial sync and found that there are 150 modified records and 62,168 deletions. Counting these alone takes over five minutes, even without processing them. The deletions do nothing because the local database has nothing to delete, yet they still add a significant delay. I understand that the sync engine ensures consistency across all devices, but five minutes of waiting with the app open just to insert a small number of records is excessive. The problem would be worse if there were tens of thousands of new records to insert, since downloading and saving the data would take even longer. This leads to a poor user experience. Users open the app and see data being populated for several minutes, or they are stuck on a screen that says the data is being synchronized with iCloud. I am wondering if there is a way to make the sync engine ignore deletion events when the state serialization is nil. Alternatively, is there a recommended method for handling initial synchronization more efficiently? One idea I considered is storing all the data as a backup in iCloud Documents, along with the state serialization at that point in time. When a user opens the app for the first time, I could download the file, extract the data, and set the state serialization to the saved value. I am not sure if this would work. I do not know if state serialization is tied to the device or if it only represents the point where the sync engine left off. My guess is that it might reference some local device storage. I am not sure what else to try. I could fetch all data using CloudKit, create the sync engine with an empty state serialization, and let it fetch everything again, but that would still take a long time. My records are very small, mostly a date when something happened and an ID referencing the parent. Since the app tracks watched episodes, I only store the date the user watched the episode and the ID of that episode.
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1d
Core Data Multiple NSEntityDescriptions claim the NSManagedObject subclass
Hello everyone, I'm trying to adopt the new Staged Migrations for Core Data and I keep running into an error that I haven't been able to resolve. The error messages are as follows: warning: Multiple NSEntityDescriptions claim the NSManagedObject subclass 'Movie' so +entity is unable to disambiguate. warning: 'Movie' (0x60000350d6b0) from NSManagedObjectModel (0x60000213a8a0) claims 'Movie'. error: +[Movie entity] Failed to find a unique match for an NSEntityDescription to a managed object subclass This happens for all of my entities when they are added/fetched. Movie is an abstract entity subclass, and it has the error error: +[Movie entity] Failed to find which is unique to the subclass entities, but this occurs for all entities. The NSPersistentContainer is loaded only once, and I set the following option after it's loaded: storeDescription.setOption( [stages], forKey: NSPersistentStoreStagedMigrationManagerOptionKey ) The warnings and errors only appear after I fetch or save to context. It happens regardless of whether the database was migrated or not. In my test project, using the generic NSManagedObject with NSEntityDescription.insertNewObject(forEntityName: "MyEntity", into: context) does not cause the issue. However, using the generic NSManagedObject is not a viable option for my app. Setting the module to "Current Project Module" doesn't change anything, except that it now prints "claims 'MyModule.Show'" in the warnings. I have verified that there are no other entities with the same name or renameIdentifier. Has anyone else encountered this issue, or can offer any suggestions on how to resolve it? Thanks in advance for any help!
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Jun ’25
CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a "Sync Screen": When a user opens the app for the first time and already has data stored in iCloud, I need to display a "Sync Screen" temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismissing the sync screen: displaySyncScreen = true await syncEngine.cancelOperations() try await syncEngine.sendChanges() try await syncEngine.fetchChanges() displaySyncScreen = false However, I’m unsure if canceling operations like this could lead to data loss or other issues. Is this a safe approach, or would you recommend a better strategy for handling this initial sync state?
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Feb ’25
TabView with ScrollView: scroll position ID not updating when tapping Tab item
When working with SwiftUI TabView and ScrollView at root level with scrollPosition(id:anchor:), after tapping on Tab item the ScrollView scrolls to the top, but the scroll position ID does not get updated. struct ContentView: View { @State var positionID: Int? var body: some View { TabView { Tab("Test", systemImage: "house") { ScrollView(.vertical) { LazyVStack(pinnedViews: [.sectionHeaders]) { ForEach(0 ... 100, id: \.self) { index in Text("\(index)") } } .scrollTargetLayout() } .scrollPosition(id: $positionID, anchor: .top) .onChange(of: positionID) { _, newValue in print(newValue) } } } } } FB15964820
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Dec ’24
containerBackgroundRemovable(false) breaks tinting for the whole widget
I've encountered what appears to be a bug with widget background image tinting in SwiftUI. When using an image in containerBackground(for: .widget) to fill the entire widget, adding the .containerBackgroundRemovable(false) modifier breaks the widget's tinting behavior: The background image becomes permanently tinted, ignoring any widgetAccentedRenderingMode(_ renderingMode: WidgetAccentedRenderingMode?) settings Text elements become tinted even with .widgetAccentable(false) applied Sample code: struct MyWidget: Widget { var body: some WidgetConfiguration { AppIntentConfiguration(kind: "MyWidget", intent: MyWidgetIntent.self, provider: Provider()) { entry in MyWidgetView(entry: entry) .containerBackground(for: .widget) { Image("background") .resizable() .widgetAccentedRenderingMode(.fullColor) .scaledToFill() } } .containerBackgroundRemovable(false) // This causes the issue } } Workaround: I've managed to resolve this by using a ZStack with disabled content margins and passing the widget size through the entry. However, this seems like unintended behavior with the .containerBackgroundRemovable(false) modifier. Has anyone else encountered this issue or found a better solution? Device: iPhone 15 Pro iOS Version: 18.1 Xcode Version: 16.1
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Nov ’24