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Inquiry: Checking User’s Large App Icon Mode Setting on iOS 18
I am writing to inquire if there is any way to programmatically check whether a user has enabled the “Large App Icon” mode in iOS 18. Our development team is working on optimizing our app’s user interface, and it would be beneficial to adapt the design based on this setting. Any guidance on how to access this information, or if it’s even possible within the current iOS APIs, would be greatly appreciated. Thank you for your time and assistance.
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492
Aug ’24
Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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237
Mar ’26
UIDevice.current.batteryLevel is not equal to status bar number in iOS 17
The number is not sync between UIDevice.current.batteryLevel and status bar battery level, maybe due to iOS system battery status update frequency
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1.5k
Activity
Nov ’23
[Widget] How to use PlayVideoIntent
Hi team, I see there is a new protocol PlayVideoIntent, how to use it in iOS17.2. Is that I mean I can play video on a widget? Thank you for your reply
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1
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606
Activity
Dec ’23
Today Widget Got missed when app upgrade
Hi, Team. I use old widget(Today Extension) to show some info to users, but when my app had got updated , the widget missed and can't find it in today gallery. I see lot's of apps have same issue, is this a system bug? Thanks you for your reply.
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0
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0
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601
Activity
Mar ’24
Inquiry: Checking User’s Large App Icon Mode Setting on iOS 18
I am writing to inquire if there is any way to programmatically check whether a user has enabled the “Large App Icon” mode in iOS 18. Our development team is working on optimizing our app’s user interface, and it would be beneficial to adapt the design based on this setting. Any guidance on how to access this information, or if it’s even possible within the current iOS APIs, would be greatly appreciated. Thank you for your time and assistance.
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1
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0
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492
Activity
Aug ’24
How can trigger MPRemoteCommandEvent on my app
I want to on widget or on app I can trigger MPRemoteCommandEvent to control system media player.
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473
Activity
Aug ’24
Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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237
Activity
Mar ’26