In a previous project I needed to create separate USDZ files for each animation - one animation per USDZ file. I loaded the first USDZ model and kept both the model and animation. For additional animations I loaded the USDZ file, kept the animation, and dumped the model part. I could then apply the animations to the full model I loaded first.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: