What is the current [most recent] best practice to instancing Meshes in RealityKit?
I see both MeshInstanceComponent and MeshInstanceCollection.
My intent is to bind a transform to a Circle Agent (GameplayKit Agent), and feed that result to Instancing.
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I’m interested in evaluating the Physics capabilities of RealityKit and VisionOS.
i assume that I could create Entities, add the PhysicBody Component and “simulate” and tweak settings interactively - but that’s not my experience.
Is something like this possible with Beta 8?