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Motion Capture on iOS 16 not working properly
Our Motion Capture app is not working properly anymore on iOS 16.1. Existing app builds crash on iOS 16, so we are forced to deliver a build targeting iOS 16. But the iOS 16 app build has the issue that the feet of the character are always oriented vertically! I observe the same issue when running the body detection sample app from Apple by using devices with A12 and A13 chip. Is this a bug in iOS 16 or has the app code to be adapted for iOS 16?
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851
Nov ’22
Motion Capture with ARKit 5 on iOS 15 using processsor A12 or A13
WWDC21 announces the support of more body poses and gestures for processor A14. Furthermore rotations are more accurate and you can track these movements from a larger distance. But what are the improvements for devices with processor A12 or A13? Do they also benefit from any improvements when using iOS 15?
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773
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Jun ’21
Motion Capture improvements for devices before A14
WWDC21 announces the support of more body poses and gestures for processor A14. Furthermore rotations are more accurate and you can track these movements from a larger distance. But what are the improvements for devices with processor A12 or A13? Do they also benefit from any improvements when using ARKit 5 and iOS 15?
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1
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0
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855
Activity
Jul ’21
Motion Capture on iOS 16 not working properly
Our Motion Capture app is not working properly anymore on iOS 16.1. Existing app builds crash on iOS 16, so we are forced to deliver a build targeting iOS 16. But the iOS 16 app build has the issue that the feet of the character are always oriented vertically! I observe the same issue when running the body detection sample app from Apple by using devices with A12 and A13 chip. Is this a bug in iOS 16 or has the app code to be adapted for iOS 16?
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0
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1
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851
Activity
Nov ’22