Hey Albert, Thanks for the prompt response. Here is the link to Github repo: https://github.com/VJM158/UIKitTabBar
What happens when you disable Liquid Glass? Do you get the results that you want? - Yes, we get the desired result.
I using Xcode 26.3 with iOS 26.2 simulator
Using a fully custom view with buttons is definitely an option, but my concern is that I would lose a lot of built-in UITabBar behavior such as tapping the active tab to return to root, hidesBottomBarWhenPushed, accessibility support, badging, and other system-integrated behaviors.
This is a fairly large and complex app, so I’m hesitant to replace UITabBar entirely unless that is really the only reliable path. Please let me know if my understanding is correct. I’m mainly trying to understand what the recommended path forward is here.
Also, if Liquid Glass is enabled for the app, is the selected capsule in UITabBar mandatory?
Topic:
UI Frameworks
SubTopic:
UIKit
Tags: