So I'm having a similar issue, however, once I have created and exported my models as a .gltf and imported them into Reality Converter, they are converted correctly and exported correctly into .usdz files
Buuuuut! Once i create a scene in Reality Composer (Everything looks right in Reality Composer) and try to export as a .usdz file, the textures completely break, albedo, roughness and metallic...
Anyone care to share their wisdom?
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: