I have an issue with my SearchBar with scope working on my emulator but not on my iPhone properly. When I type the name of a specific player the iPhone shows me duplicates of the player but my emulator does not. What causes this issue? (I made the scoped bar programmatically but I don't see how that could cause an issue).
Selecting any option will automatically load the page
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I am trying to get previews to work with swiftUI and my issue is
Library not loaded: /System/Library/Frameworks/AddressBook.framework/AddressBook
and it just loops my previews continually. I am using an older version of Xcode it is 13.1 but it is one of the latest ones my os supports. What can I do to fix this issue?
I'm trying to add an image to my project and I want it to take up most of the phone's screen but my issue is the resolution is very low and the image is fuzzy, the image is originally small but I am wondering if there are any tricks you can do with swift to make the resolution better at larger sizes. I tried a rounded image but that did not help me.
I downloaded the pod "youtube-ios-player-helper", "~ 1.0.3" and minutes after importing it I get the error No such module 'youtube_ios_player_helper'. Did I install the pod correctly?
podfile
target 'LearnHockey' do
use_frameworks!
pod "youtube-ios-player-helper", "~ 1.0.3"
end
I'm trying to figure out how to add a searchbar and a scope as a header to my UIViewController. The issue is I don't know the code to add it as a header.
func customizeSearch() {
let searchBar = UISearchBar(frame: CGRect(x:0, y:0, width: (UIScreen.main.bounds.width), height: 70))
searchBar.backgroundColor = UIColor.black
searchBar.delegate = self
searchBar.scopeButtonTitles = ["All", "Forwards", "Defensemen", "Goalies"]
//self.tableView.tableHeaderView = searchBar if I had a tableview, I have a vc.
}
I have an issue where the emulator behaves differently then the actual iPhone when running my Xcode app, (it has nothing to do with email). What could be the issue?
I have an alert that I want to go to a specific site but after the user presses okay and for it to show only once. I can't figure out the part where the site is delayed because the user did not press okay.
var justOnce: Bool = true
@IBAction func playStats(_ sender: Any) {
//show alert only once
if justOnce {
let alert = UIAlertController(title: "Stats Important", message: "You can copy and paste the name here when you see the searchbar", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: UIAlertAction.Style.default, handler: nil))
self.present(alert, animated: true, completion: nil)
justOnce = false
gotoSite()
}
}
So I have an app and it relies on Core Data to save and load favourite players. The issue I have is the data being loaded in my viewwillappear method is the max number of all the players regardless whether or not I save the data. When I access my favouritesVC I can't go back and add more players because they take up the max amount of storage. I need my app to retrieve the favourites I saved not all the players.
class FavouritesVC {
//this is a button I save my favourite players
//the print statements are accurate
@IBAction func save(_ sender: UIBarButtonItem) {
let entity = NSEntityDescription.entity(forEntityName: "CurrentPlayers", in: context)!
let saveFav = CurrentPlayers(entity: entity, insertInto: context)
for o in prefArr {
saveFav.yahooName = o.yahooName
saveFav.team = o.team
saveFav.position = o.position
saveFav.photoUrl = o.photoUrl
do {
try context.save()
print("These are my saved objects: \(saveFav)")
print("how many saved objects: \(prefArr.count)")
} catch {
print("error is: \(error)")
}
}
}
}
//what I use to load the data
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let fetchRequest = NSFetchRequest<CurrentPlayers>(entityName: "CurrentPlayers")
do {
prefArr = try context.fetch(fetchRequest)
for p in prefArr {
if p.yahooName == "Jordan Gross" {
print("Jordan added")
}
}
print("There are this many saved favourites \(prefArr.count)")
} catch let error {
print("Could not fetch. \(error)")
}
}
}
//core data class file
import Foundation
import CoreData
enum DecoderConfigurationError: Error {
case missingManagedObjectContext
}
extension CodingUserInfoKey {
static let managedObjectContext = CodingUserInfoKey(rawValue: "managedObjectContext")!
}
@objc(CurrentPlayers)
public class CurrentPlayers: NSManagedObject, Decodable {
enum CodingKeys: String, CodingKey {
case photoUrl = "PhotoUrl"
case firstName = "FirstName"
case lastName = "LastName"
case position = "Position"
case team = "Team"
case yahooName = "YahooName"
case status = "Status"
case jerseyNumber = "Jersey"
}
public static var managedObjectContext: NSManagedObjectContext?
required public convenience init(from decoder: Decoder) throws {
guard let context = decoder.userInfo[.managedObjectContext] as? NSManagedObjectContext else {
throw DecoderConfigurationError.missingManagedObjectContext
}
self.init(context: context)
//...
let values = try decoder.container(keyedBy: CodingKeys.self)
photoUrl = try values.decode(String.self, forKey: CodingKeys.photoUrl)
firstName = try values.decode(String.self, forKey: CodingKeys.firstName)
lastName = try values.decode(String.self, forKey: CodingKeys.lastName)
position = try values.decode(String.self, forKey: CodingKeys.position)
team = try values.decode(String.self, forKey: CodingKeys.team)
yahooName = try values.decodeIfPresent(String.self, forKey: CodingKeys.yahooName)
status = try values.decode(String.self, forKey: CodingKeys.status)
jerseyNumber = try values.decodeIfPresent(Int64.self, forKey: CodingKeys.jerseyNumber) ?? 0
}
}
I am trying to have my favourites persist when the app gets terminated and relaunches using Core Data. I made a save button to do just that but it does not seem to save the data in the way I intended and I lose the data when the app relaunches I don't get an error message. Any help is appreciated.
//this is my class for my favourites
import CoreData
enum DecoderConfigurationError: Error {
case missingManagedObjectContext
}
extension CodingUserInfoKey {
static let managedObjectContext = CodingUserInfoKey(rawValue: "managedObjectContext")!
}
@objc(CurrentPlayers)
public class CurrentPlayers: NSManagedObject, Decodable {
enum CodingKeys: String, CodingKey {
case photoUrl = "PhotoUrl"
case firstName = "FirstName"
case lastName = "LastName"
case position = "Position"
case team = "Team"
case yahooName = "YahooName"
case status = "Status"
case jerseyNumber = "Jersey"
}
public static var managedObjectContext: NSManagedObjectContext?
required public convenience init(from decoder: Decoder) throws {
guard let context = decoder.userInfo[.managedObjectContext] as? NSManagedObjectContext else {
throw DecoderConfigurationError.missingManagedObjectContext
}
self.init(context: context)
//...
let values = try decoder.container(keyedBy: CodingKeys.self)
photoUrl = try values.decode(String.self, forKey: CodingKeys.photoUrl)
firstName = try values.decode(String.self, forKey: CodingKeys.firstName)
lastName = try values.decode(String.self, forKey: CodingKeys.lastName)
position = try values.decode(String.self, forKey: CodingKeys.position)
team = try values.decode(String.self, forKey: CodingKeys.team)
yahooName = try values.decodeIfPresent(String.self, forKey: CodingKeys.yahooName)
status = try values.decode(String.self, forKey: CodingKeys.status)
jerseyNumber = try values.decodeIfPresent(Int64.self, forKey: CodingKeys.jerseyNumber) ?? 0
}
}
//this is the class that has access to the saveContext
class PersistenceService {
private init() {}
static var context: NSManagedObjectContext {
return persistentContainer.viewContext
}
// MARK: CoreData
static var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "playerModel")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
static func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
//this is my save button function
@IBAction func saveFav(_ sender: UIBarButtonItem) {
print("saved button pressed")
let saveFav = CurrentPlayers(context: context)
for o in favSet {
saveFav.yahooName = o.yahooName
saveFav.team = o.team
saveFav.position = o.position
saveFav.photoUrl = o.photoUrl
}
PersistenceService.saveContext()
}
I'm trying to find a way to remove instances of empty names in my array. I was trying to find the indices to remove them but it does not print. I could use a little help.
func filterArr() {
for (index, player) in cPlayerArr.enumerated() {
if (player.yahooName == "") {
print("Found \(player) at \(index)")
}
}
}
extension CurrentPlayers {
@nonobjc public class func fetchRequest() - NSFetchRequestCurrentPlayers {
return NSFetchRequestCurrentPlayers(entityName: "CurrentPlayers")
}
@NSManaged public var photoUrl: String?
@NSManaged public var firstName: String?
@NSManaged public var lastName: String?
@NSManaged public var position: String?
@NSManaged public var team: String?
@NSManaged public var yahooName: String?
@NSManaged public var status: String?
@NSManaged public var jerseyNumber: Int64
}
extension CurrentPlayers : Identifiable {
}
I'm trying to pass data forward and I am using storyboard but I can't use a segue because it will dismiss my initial view controller. What technique should I do to pass it forward without pushing my initial viewcontroller? I tried using storyboardID to initialize the destination viewcontroller but that does not work either.
I have delete functionality in my app for favourites but when I delete a row but add another a favourite that row I just deleted is just added back to the top (gotta make sure that does not happen). I think this has to do with the notification.
class FavouriteManager {
static let shared = FavouriteManager()
//it's an array now
var favArr : [CurrentPlayers] = []
var noRepFav : [CurrentPlayers] = []
func add(_ player: CurrentPlayers) {
favArr.append(player)
for player in favArr {
if !noRepFav.contains(player) {
noRepFav.append(player)
}
}
NotificationCenter.default.post(
name: .passFavNotification,
object: player
)
}
}
class FavouritesVC: UITableViewController {
var prefArr: Array<CurrentPlayers> {
get { FavouriteManager.shared.noRepFav }
set { FavouriteManager.shared.noRepFav = newValue }
}
@objc
func handleFavNotification(notification: Notification) {
tableView.reloadData()
}
//delete function
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
tableView.beginUpdates()
prefArr.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
tableView.endUpdates()
}
}
}
I am wondering if there is a way to get UIScrollview to scroll horizontally and vertically in storyboard instead of of just one direction?
I'm trying to add delete functionality to my app and I am wondering how I can fix this error Cannot use mutating member on immutable value: 'favSet' is a get-only property.
class FavouriteManager {
static let shared = FavouriteManager()
var favSet: OrderedSet<CurrentPlayers> = OrderedSet()
func add(_ player: CurrentPlayers) {
favSet.append(player)
NotificationCenter.default.post(
name: .passFavNotification,
object: player
)
}
}
var favSet: OrderedSet<CurrentPlayers> {
FavouriteManager.shared.favSet
}
//delete function
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
tableView.beginUpdates()
favSet.remove(at: favSet.index(favSet.startIndex, offsetBy: indexPath.row)) //this is where the error is
tableView.deleteRows(at: [indexPath], with: .fade)
tableView.endUpdates()
}
}
Is there a way to have 2 rows from a CollectionView translate to 2 separate rows of a tableview? (I need both rows to contain separate information)