I have an issue where the emulator behaves differently then the actual iPhone when running my Xcode app, (it has nothing to do with email). What could be the issue?
Selecting any option will automatically load the page
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I have an alert that I want to go to a specific site but after the user presses okay and for it to show only once. I can't figure out the part where the site is delayed because the user did not press okay.
var justOnce: Bool = true
@IBAction func playStats(_ sender: Any) {
//show alert only once
if justOnce {
let alert = UIAlertController(title: "Stats Important", message: "You can copy and paste the name here when you see the searchbar", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: UIAlertAction.Style.default, handler: nil))
self.present(alert, animated: true, completion: nil)
justOnce = false
gotoSite()
}
}
I am not sure how to transfer data a name from a button in my UITableViewCell to a UIViewController. I have a prepare function but it doesn't work gives me an unrecognized selector error. Is there a way to use it for this instance?
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "hs" {
let destinationController = segue.destination as! HighlightsVC
destinationController.playerName = (item.yahooName!)
}
}
I'm trying to add delete functionality to my app and I am wondering how I can fix this error Cannot use mutating member on immutable value: 'favSet' is a get-only property.
class FavouriteManager {
static let shared = FavouriteManager()
var favSet: OrderedSet<CurrentPlayers> = OrderedSet()
func add(_ player: CurrentPlayers) {
favSet.append(player)
NotificationCenter.default.post(
name: .passFavNotification,
object: player
)
}
}
var favSet: OrderedSet<CurrentPlayers> {
FavouriteManager.shared.favSet
}
//delete function
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
tableView.beginUpdates()
favSet.remove(at: favSet.index(favSet.startIndex, offsetBy: indexPath.row)) //this is where the error is
tableView.deleteRows(at: [indexPath], with: .fade)
tableView.endUpdates()
}
}
I have delete functionality in my app for favourites but when I delete a row but add another a favourite that row I just deleted is just added back to the top (gotta make sure that does not happen). I think this has to do with the notification.
class FavouriteManager {
static let shared = FavouriteManager()
//it's an array now
var favArr : [CurrentPlayers] = []
var noRepFav : [CurrentPlayers] = []
func add(_ player: CurrentPlayers) {
favArr.append(player)
for player in favArr {
if !noRepFav.contains(player) {
noRepFav.append(player)
}
}
NotificationCenter.default.post(
name: .passFavNotification,
object: player
)
}
}
class FavouritesVC: UITableViewController {
var prefArr: Array<CurrentPlayers> {
get { FavouriteManager.shared.noRepFav }
set { FavouriteManager.shared.noRepFav = newValue }
}
@objc
func handleFavNotification(notification: Notification) {
tableView.reloadData()
}
//delete function
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
tableView.beginUpdates()
prefArr.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
tableView.endUpdates()
}
}
}
I am trying to have my favourites persist when the app gets terminated and relaunches using Core Data. I made a save button to do just that but it does not seem to save the data in the way I intended and I lose the data when the app relaunches I don't get an error message. Any help is appreciated.
//this is my class for my favourites
import CoreData
enum DecoderConfigurationError: Error {
case missingManagedObjectContext
}
extension CodingUserInfoKey {
static let managedObjectContext = CodingUserInfoKey(rawValue: "managedObjectContext")!
}
@objc(CurrentPlayers)
public class CurrentPlayers: NSManagedObject, Decodable {
enum CodingKeys: String, CodingKey {
case photoUrl = "PhotoUrl"
case firstName = "FirstName"
case lastName = "LastName"
case position = "Position"
case team = "Team"
case yahooName = "YahooName"
case status = "Status"
case jerseyNumber = "Jersey"
}
public static var managedObjectContext: NSManagedObjectContext?
required public convenience init(from decoder: Decoder) throws {
guard let context = decoder.userInfo[.managedObjectContext] as? NSManagedObjectContext else {
throw DecoderConfigurationError.missingManagedObjectContext
}
self.init(context: context)
//...
let values = try decoder.container(keyedBy: CodingKeys.self)
photoUrl = try values.decode(String.self, forKey: CodingKeys.photoUrl)
firstName = try values.decode(String.self, forKey: CodingKeys.firstName)
lastName = try values.decode(String.self, forKey: CodingKeys.lastName)
position = try values.decode(String.self, forKey: CodingKeys.position)
team = try values.decode(String.self, forKey: CodingKeys.team)
yahooName = try values.decodeIfPresent(String.self, forKey: CodingKeys.yahooName)
status = try values.decode(String.self, forKey: CodingKeys.status)
jerseyNumber = try values.decodeIfPresent(Int64.self, forKey: CodingKeys.jerseyNumber) ?? 0
}
}
//this is the class that has access to the saveContext
class PersistenceService {
private init() {}
static var context: NSManagedObjectContext {
return persistentContainer.viewContext
}
// MARK: CoreData
static var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "playerModel")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
static func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
//this is my save button function
@IBAction func saveFav(_ sender: UIBarButtonItem) {
print("saved button pressed")
let saveFav = CurrentPlayers(context: context)
for o in favSet {
saveFav.yahooName = o.yahooName
saveFav.team = o.team
saveFav.position = o.position
saveFav.photoUrl = o.photoUrl
}
PersistenceService.saveContext()
}
I have an issue fetching objects from Core Data in my favourites section. I can save it with a button but I can not seem to retrieve the objects when I restart the app. I get it to print over 40000 (I have no idea why) and I see no favourites in my favourites section when I added them before.
override func viewDidLoad() {
super.viewDidLoad()
if currentFav == nil {
//display nil
fetchSave()
self.tableView.separatorStyle = UITableViewCell.SeparatorStyle.none
} else {
NotificationCenter.default.post(name: .passFavNotification,
object: self.currentFav)
DispatchQueue.main.asyncAfter(deadline: .now() + 300) {
self.reviewRating.requestReview(isWrittenReview: false)
}
}
}
//trying to get this function to retrieve my objects in the persistent store
func fetchSave() {
let fetchRequest: NSFetchRequest<CurrentPlayers>
fetchRequest = CurrentPlayers.fetchRequest()
do {
let objects = try context.fetch(fetchRequest)
//I get over 40000 objects
print("These are how many saved favourites I have: \(objects.count)")
tableView.reloadData()
} catch {
print("Fetch failed")
}
}
@IBAction func save(_ sender: UIBarButtonItem) {
let saveFav = CurrentPlayers(context: context)
// Assign values to the entity's properties
for o in prefArr {
saveFav.yahooName = o.yahooName
saveFav.team = o.team
saveFav.position = o.position
saveFav.photoUrl = o.photoUrl
print("These are my saved objects: \(saveFav)")
// To save the new entity to the persistent store, call
// save on the context
}
do {
try context.save()
} catch {
print(error)
}
}
So I have an app and it relies on Core Data to save and load favourite players. The issue I have is the data being loaded in my viewwillappear method is the max number of all the players regardless whether or not I save the data. When I access my favouritesVC I can't go back and add more players because they take up the max amount of storage. I need my app to retrieve the favourites I saved not all the players.
class FavouritesVC {
//this is a button I save my favourite players
//the print statements are accurate
@IBAction func save(_ sender: UIBarButtonItem) {
let entity = NSEntityDescription.entity(forEntityName: "CurrentPlayers", in: context)!
let saveFav = CurrentPlayers(entity: entity, insertInto: context)
for o in prefArr {
saveFav.yahooName = o.yahooName
saveFav.team = o.team
saveFav.position = o.position
saveFav.photoUrl = o.photoUrl
do {
try context.save()
print("These are my saved objects: \(saveFav)")
print("how many saved objects: \(prefArr.count)")
} catch {
print("error is: \(error)")
}
}
}
}
//what I use to load the data
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let fetchRequest = NSFetchRequest<CurrentPlayers>(entityName: "CurrentPlayers")
do {
prefArr = try context.fetch(fetchRequest)
for p in prefArr {
if p.yahooName == "Jordan Gross" {
print("Jordan added")
}
}
print("There are this many saved favourites \(prefArr.count)")
} catch let error {
print("Could not fetch. \(error)")
}
}
}
//core data class file
import Foundation
import CoreData
enum DecoderConfigurationError: Error {
case missingManagedObjectContext
}
extension CodingUserInfoKey {
static let managedObjectContext = CodingUserInfoKey(rawValue: "managedObjectContext")!
}
@objc(CurrentPlayers)
public class CurrentPlayers: NSManagedObject, Decodable {
enum CodingKeys: String, CodingKey {
case photoUrl = "PhotoUrl"
case firstName = "FirstName"
case lastName = "LastName"
case position = "Position"
case team = "Team"
case yahooName = "YahooName"
case status = "Status"
case jerseyNumber = "Jersey"
}
public static var managedObjectContext: NSManagedObjectContext?
required public convenience init(from decoder: Decoder) throws {
guard let context = decoder.userInfo[.managedObjectContext] as? NSManagedObjectContext else {
throw DecoderConfigurationError.missingManagedObjectContext
}
self.init(context: context)
//...
let values = try decoder.container(keyedBy: CodingKeys.self)
photoUrl = try values.decode(String.self, forKey: CodingKeys.photoUrl)
firstName = try values.decode(String.self, forKey: CodingKeys.firstName)
lastName = try values.decode(String.self, forKey: CodingKeys.lastName)
position = try values.decode(String.self, forKey: CodingKeys.position)
team = try values.decode(String.self, forKey: CodingKeys.team)
yahooName = try values.decodeIfPresent(String.self, forKey: CodingKeys.yahooName)
status = try values.decode(String.self, forKey: CodingKeys.status)
jerseyNumber = try values.decodeIfPresent(Int64.self, forKey: CodingKeys.jerseyNumber) ?? 0
}
}
I am trying to get previews to work with swiftUI and my issue is
Library not loaded: /System/Library/Frameworks/AddressBook.framework/AddressBook
and it just loops my previews continually. I am using an older version of Xcode it is 13.1 but it is one of the latest ones my os supports. What can I do to fix this issue?