I want to use uitableview in tvos to show list of string data but compiler is throughing following errors in generated header:
"No type or protocol named 'UITableViewDataSource'"
And "Attempting to use the forward class 'UITableView' as superclass of 'TWOSSelectionTableTVOS'"
Even though this code is working is ios .
My code structure is as follow :
SelectionTable.swift:
import UIKit
class TWOSSelectionTableTVOS : UITableView
{
private var vDataSrc:[String]!
func SetDataSrc (_ pDataSrc:[String])
{
self.vDataSrc = pDataSrc
}
func UpdateDataSrc (_ pStringList:[String])
{
self.vDataSrc += pStringList
}
func GetDataSrc () -> [String]
{
return self.vDataSrc
}
}
PaintUI.swift :
import UIKit
@objc
class PaintUI: NSObject,UITableViewDelegate, UITableViewDataSource {
static let uShared = PaintUI ()
@objc
static func updateUIMessage() {
DispatchQueue.main.async {
ExecuteInlineSelectionTable ()
}
}
func tableView (_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell (withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "hello"
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let viewcontroller: TWIOSViewController!
viewcontroller = StaticContext.sViewController
}
public static func ExecuteInlineSelectionTable ()
{
let selectiontable:TWOSSelectionTableTVOS!
selectiontable = TWOSSelectionTableTVOS ()
selectiontable.register (UITableViewCell.self, forCellReuseIdentifier: "cell")
selectiontable.dataSource = uShared
selectiontable.delegate = uShared
selectiontable.isScrollEnabled = true
// TODO : will add selection table in view heriearchy but currently getting
// compilation error
}
}
And finally calling PaintUI.updateUIMessage () , it is throughing above errors for tvOS only but in case of ios code is working fine.
Selecting any option will automatically load the page
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when i am adding new view to replace viewcontroller's view like this :
let viewcontroller: UIViewController!
let rootview:UIView!
viewcontroller = UIViewController ()
rootview = UIView (frame:viewcontroller.view.bounds)
viewcontroller.view = rootview
// Adding a button
let button = UIButton(type: .system)
button.setTitle("Tap Me", for: .normal)
button.titleLabel?.font = UIFont.systemFont(ofSize: 18)
button.addTarget(self, action: #selector(buttonTapped), for:.allEvents)
viewcontroller.view.addSubview(button)
For ios(iPhone/ipad) , i am able to get button click event .
But in case of tvOS , i am not getting button click event.
But in case of tvOS if use the default view of viewcontroller like this , i am getting button click events and things works fine:
let viewcontroller: UIViewController!
viewcontroller = UIViewController ()
// Adding a button
let button = UIButton(type: .system)
button.setTitle("Tap Me", for: .normal)
button.titleLabel?.font = UIFont.systemFont(ofSize: 18)
button.addTarget(self, action: #selector(buttonTapped), for:.allEvents)
viewcontroller.view.addSubview(button)
Is this some bug for tvOS or for tvOS this suppose to happen this way ?
For printing from worker thread to a UIPrinter(whose url i have saved ) i am doing this and able to print :
func PrintPdfDocument (pDocument:Data)
{
// Create a print interaction controller
let printController = UIPrintInteractionController.shared
// Set the printing options
let printInfo = UIPrintInfo(dictionary:nil)
printInfo.jobName = "Print Job "
printController.printInfo = printInfo
printController.showsPageRange = true
// Set the PDF document to be printed
printController.printingItems = pDocument
printController.print(to: defaulttprinter, completionHandler: { (controller, completed, error) in
if completed {
print("Printing successful!")
} else {
if let error = error {
print("Printing failed with error: \(error.localizedDescription)")
} else {
print("Printing was canceled.")
}
}
})
}
When i call PrintPdfDocument (pDocument:Data) function , more than once with diffrent data shown below :
DispatchQueue.global().async {
PrintPdfDocument (pDocument:data1)
}
DispatchQueue.global().async {
PrintPdfDocument (pDocument:data2)
}
DispatchQueue.global().async {
PrintPdfDocument (pDocument:data3)
}
Printer is printing only one document(data1) .
For other call is not executing printController.print (to....) function inside PrintPdfDocument.
In macOS application, we are using SwiftUI as an entry point to our application and attaching appdelegate using NSApplicationDelegateAdaptor.
We are using NSViewControllerRepresentable to add a View Controller to the hiracrchy so that we can store intance of viewcontroller and add content to it programatically .
@main
struct TWMainApp: App {
@NSApplicationDelegateAdaptor private var appDelegate: TWAppDelegate
internal var body : some Scene {
TWInitialScene ()
}
}
TWInitialScene :
public struct TWInitialScene : Scene {
public var body : some Scene {
WindowGroup {
TWInitialView ()
}
}
}
TWInitialView :
struct TWInitialView : View {
@Environment(\.scenePhase) private var scenePhase
var body : some View {
TWAppKitToSwiftUIBridge ()
}
}
TWAppKitToSwiftUIBridge :
struct TWNSKitToSwiftUIBridge : NSViewControllerRepresentable {
func makeNSViewController(context: Context) -> TWNSViewController {
let view_hierarchy : TWNSViewController
view_hierarchy = TWStaticContext.sViewController
return view_hierarchy
}
func updateNSViewController(_ nsViewController: TWNSViewController, context: Context) {
}
}
@objc
public class TWStaticContext : NSObject
{
public static let sViewController = TWNSViewController ()
public override init () {}
@objc
public static func GetViewController () -> TWNSViewController
{
return TWStaticContext.sViewController
}
}
public class TWNSViewController : NSViewController {
override public func viewDidLoad ()
{
super.viewDidLoad ()
}
}
To add content to the hirarchy we are accessing viewcontroller's intance and adding content to it like this :
public func PaintInitialScreen () {
let label = NSTextField(labelWithString: "TW window")
label.frame = NSRect(x: 100, y: 200, width: 200, height: 200)
// Adding content to viewcontroller
TWStaticContext.sViewController.view.addSubview(label)
}
We are using this approach because we have a contraint in our application that we have to update UI programatically and on compile time we dont know what we want to show . We will be adding content on runtime based on how many button we want, what label we want , where to place it etc.
When we were using purely appKit application, doing things programatically was simple but since SwiftUI is a declarative application we have to use above approach.
Rational for shifting to SwiftUI entry point is that we want our application to be future safe and since apple is more inclined to SwiffUI, we want to design our entry flow to use SwiftUI entry point . And SwiftUI being declarative, we are using appKit to add content to hiracrchy programtically.
We have used similar apprach in iOS also , where are using UIApplicationDelegateAdaptor inplace of NSApplicationAdaptor . And UIViewControllerReprestable in place of NSViewControllerRepresentable.
Is this right approach to use ?
I am developing a macOS non-interactive macOS application which does not show any ui.
i want to block main thread and do all the work on worker thread . Once done with work in worker thread, want to unblock main thread by exiting event loop to terminate application.
Because i dont want to show any UI or use any Foundation/Cocoa functionality, i am thinking of using CFRunLoop to block main thread from exiting until i finish my work in worker thread.
When i tried this in a project, I am able to finish work in worker thread after block main thread using CFRunLoop.
I also want this application to be a bundled application, which can be launched by double clicking on application bundle . But when i tried it in my xcode project by launching it using double clicking on application bundle, application keeps on toggling/bouncing in the dock menu with a status "Not responding". Although i am able to complete my work in worker thread.
import Foundation
let runLoop = CFRunLoopGetCurrent()
func workerTask() {
DispatchQueue.global().async {
print("do its work")
sleep(5) // do some work
print("calling exit event loop")
CFRunLoopStop(runLoop)
print ("unblocking main thread")
}
}
workerTask ()
// blocking main thread
print ("blocked main thread")
CFRunLoopRun()
print ("exit")
Why i am getting this application bouncing in doc menu behavior ? I tried by using NSApplicationMain instead of CFRunLoop in my project, in that case i didnt get this behavior .
Does NSApplicationMain does some extra work before starting NSRunLoop which i am not doing while using CFRunLoop, which is showing this toggling/Bouncing application icon in Dock menu ?
or Is this bouncing app icon issue is related to run loop i am using which is CFRunLoop ?
Note : If i dont use a bundled application and use a commandline application then i am able to do all steps in worker thread and exit main thread as i wanted after finishing my work . But i need to do all this in application which can be launched using double clicking (bundled applcation).
If not by using CFRunLoop, then how can i achive this ? - Create a application which shows no UI and do all work in worker thread while main thread is blocked. Once work is done unblock main thread and exit. And user should be able to launch application using double click the application icon.
I have followed these steps as mentioned in this link :(https://developer.apple.com/forums/thread/721737)
My projects app bundle structure is like this :
TWGUI.app
TWGUI.app/Contents
TWGUI.app/Contents/_CodeSignature
TWGUI.app/Contents/_CodeSignature/CodeResources
TWGUI.app/Contents/MacOS
TWGUI.app/Contents/MacOS/TWAgent
TWGUI.app/Contents/MacOS/TWGUI
TWGUI.app/Contents/Resources
TWGUI.app/Contents/Library
TWGUI.app/Contents/Library/LaunchAgents
TWGUI.app/Contents/Library/LaunchAgents/com.example.TWGUI.agent.plist
TWGUI.app/Contents/Info.plist
TWGUI.app/Contents/PkgInfo
TWGUI is my main GUI App , i which i want to embed TWAgent (a command line tool target) and register it using SMAppServices so that launchd can launch it.
In TWGUI, code for registering to launchd using SMAppServices is structure as follow :
import SwiftUI
import ServiceManagement
struct ContentView: View {
let agent = SMAppService.agent(plistName: "com.example.TWGUI.agent.plist")
var body: some View {
VStack {
Button("Register Agent") {
RegisterAgent ()
}
.padding()
Button("Unregister Agent") {
UnregisterAgent ()
}
.padding()
}
}
func RegisterAgent() {
DispatchQueue.global(qos: .background).async {
do {
print("Registering Agent. Status: \(agent.status.rawValue)")
try agent.register()
print("Agent registered")
} catch {
print("Failed to register agent: \(error)")
}
}
}
func UnregisterAgent() {
DispatchQueue.global(qos: .background).async {
do {
print("Unregistering Agent. Status: \(agent.status.rawValue)")
try agent.unregister()
print("Agent unregistered")
} catch {
print("Failed to unregister agent: \(error)")
}
}
}
}
com.example.TWGUI.agent.plist :
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs$
<plist version="1.0">
<dict>
<key>Label</key>
<string>com.example.TWGUI.agent</string>
<key>ProgramArguments</key>
<array>
<string>Contents/MacOS/TWAgent</string>
</array>
<key>RunAtLoad</key>
<true/>
<key>KeepAlive</key>
<true/>
</dict>
</plist>
I have used ProgramArguements instead of using Program in above plist because i was getting this error when i was using Program earlier :
Registering Agent. Status: 3
Failed to register agent: Error Domain=SMAppServiceErrorDomain Code=111 "Invalid or missing Program/ProgramArguments" UserInfo={NSLocalizedFailureReason=Invalid or missing Program/ProgramArguments}
TWGUI apps Info.plist is :
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>23C71</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>TWGUI</string>
<key>CFBundleIdentifier</key>
<string>com.example.TWAgent</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>TWGUI</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string></string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key>
<string>14.2</string>
<key>DTSDKBuild</key>
<string>23C53</string>
<key>DTSDKName</key>
<string>macosx14.2</string>
<key>DTXcode</key>
<string>1510</string>
<key>DTXcodeBuild</key>
<string>15C65</string>
<key>LSMinimumSystemVersion</key>
<string>14.2</string>
</dict>
</plist>
TWAgent target has main.swift file which does this :
import Foundation
let startTime = CFAbsoluteTimeGetCurrent()
func logTimeSinceStart() {
let elapsedTime = CFAbsoluteTimeGetCurrent() - startTime
NSLog("Time since program started: \(elapsedTime) seconds")
}
func startLoggingTime() {
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
logTimeSinceStart()
}
}
// Start logging time
startLoggingTime()
// Keep the run loop running
CFRunLoopRun()
I followed these exact same steps in another project earlier and my agent was getting registered, although i lost that project due to some reasons.
But now i am getting this error when i am registering or unregistering agent using SMAppServices from the code above :
Registering Agent. Status: 3
Failed to register agent: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
I tried diffrent fixes for like this :
Moved app bundle to /applications folder
Gave permission for full disc access to this app .
Code sign again (both agent and TWGUI
...
But nothing seems to work , getting same error.
I tried to launch agent using :
Launchctl load com.example.TWGUI.agent.plist
and it worked , so there is no issue with my plist implementation.
Can someone help me understand how can i solve this issue ? or if i am following right steps ? Can give steps need to follow to implement this and steps so that i can register and start my agent using SMAppServices?
And i also tried the project give in apples official documentation : [https://developer.apple.com/documentation/servicemanagement/updating-your-app-package-installer-to-use-the-new-service-management-api)
but got same error in this project as well .
Hi all,
We're working on an iOS application and would like to improve our ability to diagnose failures - especially in scenarios where the app crashes before it can present any UI to the user.
A few specific questions:
In case of an exception or crash, is there a way to log the issue so the user (or our support team) can understand the cause of the failure?
If the app crashes abruptly (e.g., due to a runtime exception or crash during launch), is there a recommended way to persist error information before the process terminates?
Are there Apple-supported mechanisms (like crash reporting tools or APIs) we can integrate that would help us capture such issues?
What’s the best practice for enabling support teams to assist users based on crash reports - especially for crashes that happen before any user interaction?
Our goal is to make sure users aren't left in the dark if the app fails to start, and to allow us to deliver timely updates or support based on the cause of the crash.
Thanks in advance for your guidance!