When presuming its radians and converting it to degrees, the results seem semi-accurate, however looking around with my eyes I horizontally can move no more than 30 degrees. This seems correct and not correct at the same time .
Is it fair to assume I can convert righteyetransform.columns.2.x to degrees from presumably radians to get an accurate result?
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Im making a program and need to get camera data when pressing a button on my pc of the millisecond it was pressed in unity time in swift time, assuming they are synced up with eachother.
i found that they apparently are about 1 second apart because i was requesting camera data from a specific unix epoch time and it was returning the closest available data about 1000 units later (so about one second difference). How do I sync up my unity clock with my ios clock?
Hey guys Im trynna calculate the axis the eye is looking at on a 360 degree scale .
Grabbed the matrix from Here
https://developer.apple.com/documentation/arkit/arfaceanchor/2968193-righteyetransform
now the next step is converting it into realistic and consistent figures, representative of the eyes angles. Thanks