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Screen blinking when key press
Hi, I override keyUp function to detect if the space key is press everything works but the screen blink with a white flash every time I press space key how can I fix it? override func keyUp(with event: NSEvent) {     //Tap on escape 0x31 = Space     if event.keyCode == UInt16(0x31){       print("Hello")     }   }
3
0
792
Oct ’21
NSImageView with corner radius and shadow
Hi, I'm trying to add a drop shadow for NSImageView with NSBeizerPath but the shadow does not appear //add cgPath var to NSBezierPath extension NSBezierPath {   public var cgPath: CGPath {     let path = CGMutablePath()     var points = [CGPoint](repeating: .zero, count: 3)     for i in 0 ..< elementCount {       let type = element(at: i, associatedPoints: &points)       switch type {       case .moveTo:         path.move(to: points[0])       case .lineTo:         path.addLine(to: points[0])       case .curveTo:         path.addCurve(to: points[2], control1: points[0], control2: points[1])       case .closePath:         path.closeSubpath()       @unknown default:         continue       }     }     return path   } } //View var albumImage = NSImageView()        albumImage.layer?.shadowRadius = 10.0       albumImage.layer?.shadowColor = .black       albumImage.layer?.shadowOffset = CGSize(width: 10, height: 10)       albumImage.layer?.shadowOpacity = 1.0       albumImage.layer?.shadowPath = NSBezierPath(roundedRect: albumImage.bounds, xRadius: 28.0, yRadius: 28.0).cgPath
3
0
861
Oct ’21
Cant click on buttons after update to Xcode 13
Hi, I just updated to macOS Monterey and Xcode 13.1 and the NSButtons on my view not work anymore I tap and nothing work    let visualEffect = NSVisualEffectView()     //var theme = NSAppearance(appearanceNamed: NSAppearance.Name.vibrantDark, bundle: nil)     visualEffect.translatesAutoresizingMaskIntoConstraints = false     visualEffect.blendingMode = .behindWindow     visualEffect.state = .active     visualEffect.wantsLayer = true     visualEffect.layer?.cornerRadius = roundvalueDefault.value(forKey: "roundvaluekey") as! CGFloat     visualEffect.layer?.opacity = 0.0     window?.isOpaque = false     window?.backgroundColor = .clear //Make window transpraent     window?.isMovableByWindowBackground = true     checkAlt() //Check if floating           //Custom toolbar     let customToolbar = NSToolbar()     customToolbar.isVisible = true     window?.titleVisibility = .hidden     window?.styleMask.insert(.fullSizeContentView)     window?.titlebarAppearsTransparent = true     customToolbar.showsBaselineSeparator = false     window?.contentView?.wantsLayer = true     window?.toolbar = customToolbar           //Change windows radius           //Add the blur effcet to the window     window?.contentView?.addSubview(visualEffect)           guard let constraints = window?.contentView else {      return     }     visualEffect.leadingAnchor.constraint(equalTo: constraints.leadingAnchor).isActive = true     visualEffect.trailingAnchor.constraint(equalTo: constraints.trailingAnchor).isActive = true     visualEffect.topAnchor.constraint(equalTo: constraints.topAnchor).isActive = true     visualEffect.bottomAnchor.constraint(equalTo: constraints.bottomAnchor).isActive = true   }  @IBAction func airplayTapped(_ sender: Any) {     print("AAA")   }
2
0
737
Oct ’21
Airplay (music) not works
Hi, I just add airplay to my app and I tried to stream to my TV but not works AirPlay code:   //Airplay button     let routePickerView = AVRoutePickerView.init(frame: airplayButton.frame)     routePickerView.isRoutePickerButtonBordered = false     self.view.addSubview(routePickerView)let asset = AVAsset(url: URL(string: "https://bitdash-a.akamaihd.net/content/MI201109210084_1/m3u8s/f08e80da-bf1d-4e3d-8899-f0f6155f6efa.m3u8")!)
0
0
568
Nov ’21
CABasicAnimation change size of rect
Hi, I'm trying to resize my rect with CABasicAnimation and the animation go to up and not down How can I change it? Video: https://streamable.com/nw4ekc Thank you! let newFrame = NSRect(x: blueRect.frame.origin.x, y: blueRect.frame.origin.y - 100,width: blueRect.frame.size.width, height: 200) let animation = CABasicAnimation(keyPath: "bounds") animation.fromValue = NSValue(rect: blueRect.frame) animation.toValue = NSValue(rect: newFrame) animation.duration = 0.5 // Animation duration in seconds blueRect.layer?.add(animation, forKey: "sizeAnimation") // Update the rect view's size and origin blueRect.frame = newFrame
1
0
1.3k
Jun ’23
Animation and position
Hi I'm trying to resize my NSPanel with spring animation but I have a position problem (the panel is not on center of screen) when I make the panel bigger (see the video) How can I fix it? Video: https://streamable.com/l4281l func animationBigger () { let jump = CASpringAnimation(keyPath: "transform.scale") jump.damping = 60 jump.mass = 10 jump.initialVelocity = 10 jump.stiffness = 200.0 jump.fromValue = 1.0 jump.toValue = 2.0 jump.duration = 0.4 //self is NSPanel self.contentView?.layer!.add(jump, forKey: nil) self.setContentSize(bignotchSize) } class NotchView: NSView { private var mouseDownSubject = PassthroughSubject<NSPoint, Never>() var mouseDownPublisher: AnyPublisher<NSPoint, Never> { return mouseDownSubject.eraseToAnyPublisher() } //Draw notch override func draw(_ dirtyRect: NSRect) { super.draw(dirtyRect) drawNotch() } func drawNotch () { self.layer?.anchorPoint = CGPoint(x: 0.0, y: 0.0) let size = self.frame.size let r: CGFloat = 15.0 let gap: CGFloat = 1.0 let notch = NSBezierPath() notch.move(to: NSPoint(x: 0.0, y: size.height)) notch.curve(to: NSPoint(x: r, y: size.height - r), controlPoint1: NSPoint(x: r - gap, y: size.height), controlPoint2: NSPoint(x: r, y: size.height - gap)) notch.line(to: NSPoint(x: r, y: r)) notch.curve(to: NSPoint(x: 2 * r, y: 0.0), controlPoint1: NSPoint(x: r, y: gap), controlPoint2: NSPoint(x: r + gap, y: 0.0)) notch.line(to: NSPoint(x: size.width - 2 * r, y: 0.0)) notch.curve(to: NSPoint(x: size.width - r, y: r), controlPoint1: NSPoint(x: size.width - r - gap, y: 0.0), controlPoint2: NSPoint(x: size.width - r, y: gap)) notch.line(to: NSPoint(x: size.width - r, y: size.height - r)) notch.curve(to: NSPoint(x: size.width, y: size.height), controlPoint1: NSPoint(x: size.width - r, y: size.height - gap), controlPoint2: NSPoint(x: size.width - r + gap, y: size.height)) notch.close() NSColor.black.setFill() //change to black to see the notch notch.fill() }``` ```language class NotchPanel: NSPanel, CAAnimationDelegate { private (set) var notchView = NotchView() var notchClickPublisher: AnyPublisher<NSPoint, Never> { return notchView.mouseDownPublisher } init(_ center: NSPoint,_ size: NSSize) { let notchFrame = NSRect(x: center.x - 0.5 * size.width, y: center.y - size.height, width: size.width, height: size.height) super.init(contentRect: notchFrame, styleMask: [ .nonactivatingPanel,.nonactivatingPanel, .hudWindow], backing: .buffered, defer: true) self.level = .popUpMenu self.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary] self.isOpaque = true self.isMovable = false //Disable notch to be moveable self.hasShadow = false //we do custom shadow later self.backgroundColor = NSColor.systemPink //notch background setNotchView() } private func setNotchView() { self.contentView?.addSubview(notchView) notchView.translatesAutoresizingMaskIntoConstraints = false notchView.leftAnchor .constraint(equalTo: self.contentView!.leftAnchor) .isActive = true notchView.topAnchor .constraint(equalTo: self.contentView!.topAnchor) .isActive = true notchView.rightAnchor .constraint(equalTo: self.contentView!.rightAnchor) .isActive = true notchView.bottomAnchor .constraint(equalTo: self.contentView!.bottomAnchor) .isActive = true }```
0
0
829
Jun ’23
Implement vibrancy on NSTextField
Hi, How can I make NSTextField vibracny? I added a NSVisualEffectView and add a label how can I make my label vibrancy https://imgur.com/a/Y6axxms Thanks!
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2
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0
Views
774
Activity
Aug ’21
NSButton vibrancy not working on light mode
Hi, I'm using NSButton and the vibrancy effect works only when the system is in dark mode How can I get a vibrancy effect also on light mode?
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0
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0
Views
423
Activity
Aug ’21
Play/Pause now playing with MediaRemote framework
Hi, How can I pause/play the now playing song with MedaiRemote framework Thanks!
Replies
1
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0
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1.1k
Activity
Aug ’21
How to import Apple private framework
HI, Is it possible to add a private framework to the project? I tried to import MediaRemote.framework but Xcode does not find the framework also when I added the path to the framework in Framework linker
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0
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0
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622
Activity
Aug ’21
How to override shadowColor?
Hi, How can I override property shadowColor from NSShadow? thanks!
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1
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0
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498
Activity
Sep ’21
Autoscroll NSTextField (left to right)
Hi, How can make auto-scroll label with NSTextField like in the iTunes app? Thanks!
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0
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0
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548
Activity
Oct ’21
Screen blinking when key press
Hi, I override keyUp function to detect if the space key is press everything works but the screen blink with a white flash every time I press space key how can I fix it? override func keyUp(with event: NSEvent) {     //Tap on escape 0x31 = Space     if event.keyCode == UInt16(0x31){       print("Hello")     }   }
Replies
3
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0
Views
792
Activity
Oct ’21
AirPlay available devices list?
Hi, How can I show the avaliable list device for AirPlay like this?
Replies
4
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0
Views
1k
Activity
Oct ’21
NSImageView with corner radius and shadow
Hi, I'm trying to add a drop shadow for NSImageView with NSBeizerPath but the shadow does not appear //add cgPath var to NSBezierPath extension NSBezierPath {   public var cgPath: CGPath {     let path = CGMutablePath()     var points = [CGPoint](repeating: .zero, count: 3)     for i in 0 ..< elementCount {       let type = element(at: i, associatedPoints: &points)       switch type {       case .moveTo:         path.move(to: points[0])       case .lineTo:         path.addLine(to: points[0])       case .curveTo:         path.addCurve(to: points[2], control1: points[0], control2: points[1])       case .closePath:         path.closeSubpath()       @unknown default:         continue       }     }     return path   } } //View var albumImage = NSImageView()        albumImage.layer?.shadowRadius = 10.0       albumImage.layer?.shadowColor = .black       albumImage.layer?.shadowOffset = CGSize(width: 10, height: 10)       albumImage.layer?.shadowOpacity = 1.0       albumImage.layer?.shadowPath = NSBezierPath(roundedRect: albumImage.bounds, xRadius: 28.0, yRadius: 28.0).cgPath
Replies
3
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0
Views
861
Activity
Oct ’21
Cant click on buttons after update to Xcode 13
Hi, I just updated to macOS Monterey and Xcode 13.1 and the NSButtons on my view not work anymore I tap and nothing work    let visualEffect = NSVisualEffectView()     //var theme = NSAppearance(appearanceNamed: NSAppearance.Name.vibrantDark, bundle: nil)     visualEffect.translatesAutoresizingMaskIntoConstraints = false     visualEffect.blendingMode = .behindWindow     visualEffect.state = .active     visualEffect.wantsLayer = true     visualEffect.layer?.cornerRadius = roundvalueDefault.value(forKey: "roundvaluekey") as! CGFloat     visualEffect.layer?.opacity = 0.0     window?.isOpaque = false     window?.backgroundColor = .clear //Make window transpraent     window?.isMovableByWindowBackground = true     checkAlt() //Check if floating           //Custom toolbar     let customToolbar = NSToolbar()     customToolbar.isVisible = true     window?.titleVisibility = .hidden     window?.styleMask.insert(.fullSizeContentView)     window?.titlebarAppearsTransparent = true     customToolbar.showsBaselineSeparator = false     window?.contentView?.wantsLayer = true     window?.toolbar = customToolbar           //Change windows radius           //Add the blur effcet to the window     window?.contentView?.addSubview(visualEffect)           guard let constraints = window?.contentView else {      return     }     visualEffect.leadingAnchor.constraint(equalTo: constraints.leadingAnchor).isActive = true     visualEffect.trailingAnchor.constraint(equalTo: constraints.trailingAnchor).isActive = true     visualEffect.topAnchor.constraint(equalTo: constraints.topAnchor).isActive = true     visualEffect.bottomAnchor.constraint(equalTo: constraints.bottomAnchor).isActive = true   }  @IBAction func airplayTapped(_ sender: Any) {     print("AAA")   }
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2
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0
Views
737
Activity
Oct ’21
How to add vibrancy to image?
Hi, How can I add vibrancy to image/NSButton for example my play button (macOS) I found a SwiftUI library for this but I don't use swift UI https://github.com/lucasbrown/swiftui-visual-effects My app
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1
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0
Views
856
Activity
Nov ’21
Airplay (music) not works
Hi, I just add airplay to my app and I tried to stream to my TV but not works AirPlay code:   //Airplay button     let routePickerView = AVRoutePickerView.init(frame: airplayButton.frame)     routePickerView.isRoutePickerButtonBordered = false     self.view.addSubview(routePickerView)let asset = AVAsset(url: URL(string: "https://bitdash-a.akamaihd.net/content/MI201109210084_1/m3u8s/f08e80da-bf1d-4e3d-8899-f0f6155f6efa.m3u8")!)
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0
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0
Views
568
Activity
Nov ’21
Detect push notification
Hi How can I detect if user get push notification on macOS? Thanks!
Replies
0
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0
Views
589
Activity
Dec ’21
CABasicAnimation change size of rect
Hi, I'm trying to resize my rect with CABasicAnimation and the animation go to up and not down How can I change it? Video: https://streamable.com/nw4ekc Thank you! let newFrame = NSRect(x: blueRect.frame.origin.x, y: blueRect.frame.origin.y - 100,width: blueRect.frame.size.width, height: 200) let animation = CABasicAnimation(keyPath: "bounds") animation.fromValue = NSValue(rect: blueRect.frame) animation.toValue = NSValue(rect: newFrame) animation.duration = 0.5 // Animation duration in seconds blueRect.layer?.add(animation, forKey: "sizeAnimation") // Update the rect view's size and origin blueRect.frame = newFrame
Replies
1
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0
Views
1.3k
Activity
Jun ’23
Animation and position
Hi I'm trying to resize my NSPanel with spring animation but I have a position problem (the panel is not on center of screen) when I make the panel bigger (see the video) How can I fix it? Video: https://streamable.com/l4281l func animationBigger () { let jump = CASpringAnimation(keyPath: "transform.scale") jump.damping = 60 jump.mass = 10 jump.initialVelocity = 10 jump.stiffness = 200.0 jump.fromValue = 1.0 jump.toValue = 2.0 jump.duration = 0.4 //self is NSPanel self.contentView?.layer!.add(jump, forKey: nil) self.setContentSize(bignotchSize) } class NotchView: NSView { private var mouseDownSubject = PassthroughSubject<NSPoint, Never>() var mouseDownPublisher: AnyPublisher<NSPoint, Never> { return mouseDownSubject.eraseToAnyPublisher() } //Draw notch override func draw(_ dirtyRect: NSRect) { super.draw(dirtyRect) drawNotch() } func drawNotch () { self.layer?.anchorPoint = CGPoint(x: 0.0, y: 0.0) let size = self.frame.size let r: CGFloat = 15.0 let gap: CGFloat = 1.0 let notch = NSBezierPath() notch.move(to: NSPoint(x: 0.0, y: size.height)) notch.curve(to: NSPoint(x: r, y: size.height - r), controlPoint1: NSPoint(x: r - gap, y: size.height), controlPoint2: NSPoint(x: r, y: size.height - gap)) notch.line(to: NSPoint(x: r, y: r)) notch.curve(to: NSPoint(x: 2 * r, y: 0.0), controlPoint1: NSPoint(x: r, y: gap), controlPoint2: NSPoint(x: r + gap, y: 0.0)) notch.line(to: NSPoint(x: size.width - 2 * r, y: 0.0)) notch.curve(to: NSPoint(x: size.width - r, y: r), controlPoint1: NSPoint(x: size.width - r - gap, y: 0.0), controlPoint2: NSPoint(x: size.width - r, y: gap)) notch.line(to: NSPoint(x: size.width - r, y: size.height - r)) notch.curve(to: NSPoint(x: size.width, y: size.height), controlPoint1: NSPoint(x: size.width - r, y: size.height - gap), controlPoint2: NSPoint(x: size.width - r + gap, y: size.height)) notch.close() NSColor.black.setFill() //change to black to see the notch notch.fill() }``` ```language class NotchPanel: NSPanel, CAAnimationDelegate { private (set) var notchView = NotchView() var notchClickPublisher: AnyPublisher<NSPoint, Never> { return notchView.mouseDownPublisher } init(_ center: NSPoint,_ size: NSSize) { let notchFrame = NSRect(x: center.x - 0.5 * size.width, y: center.y - size.height, width: size.width, height: size.height) super.init(contentRect: notchFrame, styleMask: [ .nonactivatingPanel,.nonactivatingPanel, .hudWindow], backing: .buffered, defer: true) self.level = .popUpMenu self.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary] self.isOpaque = true self.isMovable = false //Disable notch to be moveable self.hasShadow = false //we do custom shadow later self.backgroundColor = NSColor.systemPink //notch background setNotchView() } private func setNotchView() { self.contentView?.addSubview(notchView) notchView.translatesAutoresizingMaskIntoConstraints = false notchView.leftAnchor .constraint(equalTo: self.contentView!.leftAnchor) .isActive = true notchView.topAnchor .constraint(equalTo: self.contentView!.topAnchor) .isActive = true notchView.rightAnchor .constraint(equalTo: self.contentView!.rightAnchor) .isActive = true notchView.bottomAnchor .constraint(equalTo: self.contentView!.bottomAnchor) .isActive = true }```
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829
Activity
Jun ’23