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How to set the material's property faceCullling to none in ShaderGraphMaterial
In new VisionOS platform, CustomMaterial in RealityKit can not userd, it should use ShaderGraphMaterial instead, but i can't find the way to change the culling mode. With old CustomMaterial, it has a facculling property, Is there a way to change the culling mode in new ShaderGraphMaterial?
1
0
976
Dec ’23
Camera Index Switch(RealityKit) Shader Graph Node in Reality Composer Pro does't work.
In my project, i want to use new shadergraphmaterial to do the stereoscopic render, i notice that there is a node called Camera Index Switch Node can do this. But when i tried it , i found that : It can only output Integer type value, when i change to float value , it change back again, i don't konw if it is a bug. 2. So i test this node with a IF node,i found that it output is weird. Below is zero should output,it is black but when i change to IF node,it is grey,it is neither 0 nor 1(My IF node result is TRUE result 1, FALSE result 0) I wanna ask if this is a bug, and if this is a correct way to do the stereoscopic render.
3
0
1.8k
Apr ’24
How dynamic update the material texture in ShaderGraphMaterial?
I know that CustomMaterial in RealityKit can update texture by use DrawableQueue, but in new VisionOS, CustomMaterial doesn't work anymore. How i can do the same thing,does ShaderGraphMaterial can do?I can't find example about how to do that. Looking forward your repley, thank you!
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3
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1
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2.5k
Activity
Jul ’24
How to set the material's property faceCullling to none in ShaderGraphMaterial
In new VisionOS platform, CustomMaterial in RealityKit can not userd, it should use ShaderGraphMaterial instead, but i can't find the way to change the culling mode. With old CustomMaterial, it has a facculling property, Is there a way to change the culling mode in new ShaderGraphMaterial?
Replies
1
Boosts
0
Views
976
Activity
Dec ’23
Camera Index Switch(RealityKit) Shader Graph Node in Reality Composer Pro does't work.
In my project, i want to use new shadergraphmaterial to do the stereoscopic render, i notice that there is a node called Camera Index Switch Node can do this. But when i tried it , i found that : It can only output Integer type value, when i change to float value , it change back again, i don't konw if it is a bug. 2. So i test this node with a IF node,i found that it output is weird. Below is zero should output,it is black but when i change to IF node,it is grey,it is neither 0 nor 1(My IF node result is TRUE result 1, FALSE result 0) I wanna ask if this is a bug, and if this is a correct way to do the stereoscopic render.
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3
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0
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1.8k
Activity
Apr ’24