In new VisionOS platform, CustomMaterial in RealityKit can not userd, it should use ShaderGraphMaterial instead, but i can't find the way to change the culling mode. With old CustomMaterial, it has a facculling property,
Is there a way to change the culling mode in new ShaderGraphMaterial?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
RealityKit
visionOS
Reality Composer Pro
Shader Graph Editor