I know that CustomMaterial in RealityKit can update texture by use DrawableQueue, but in new VisionOS, CustomMaterial doesn't work anymore. How i can do the same thing,does ShaderGraphMaterial can do?I can't find example about how to do that. Looking forward your repley, thank you!
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
RealityKit
visionOS
Reality Composer Pro
Shader Graph Editor