In addition to the post :
Inside the let flippedRotation. There is a Rotation3D(angle: rotation.angle.
But rotation is also not in scope. I don't understand where these rotation come from and how to get them in scope
I tried to add : ball.components.set(InputTargetComponent())
before the //2. add anchor to sphere.
It did not work also.
Any help from dev would be great
In addition to the post :
Inside the let flippedRotation. There is a Rotation3D(angle: rotation.angle.
But rotation is also not in scope. I don't understand where these rotation come from and how to get them in scope
I tried to add : ball.components.set(InputTargetComponent())
before the //2. add anchor to sphere.
It did not work also.
Any help from dev would be great