Thanks for your response.
I would like to clarify that I am aware of the situation. My intention was not to incorporate MetalFX into my application for use with the simulator.
I have already implemented the necessary precautions by utilizing predefined macros to check for the availability of MetalFX. Specifically, I used '#if canImport(MetalFX)' in Swift and '#if __has_include(<MetalFX/MetalFX.h>)' in Objective-C. As a result, there is no MetalFX-related code present in my application for the simulator environment.
However, I encountered an issue where I was unable to build the application for the simulator due to the MetalFX.framework being linked to my app target.
I would be most grateful for any insights or guidance you could provide regarding this matter.
Topic:
Graphics & Games
SubTopic:
Metal
Tags: