First off, you don't want to mess with ARView...
If you are making the view in 3D, do it using Scenekit and manipulating the camera to get the 2D (top-down) view.
If you are wanting to provide true blueprint like view, then I would convert the wall dimensions into something simpler representation and present it using SwiftUI.
Both are doable and I have done both and combined them into one view with 2d/3d toggle.
Topic:
App & System Services
SubTopic:
General
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