There is error when launch app which use Pencil kit
When I try with iOS15 simulator or Xcode editor preview it crashed
Here is error message
Library not loaded: /usr/lib/swift/libswiftPencilKit.dylibI
Reason: tried: '/Users/.../Products/Debug-iphonesimulator/libswiftPencilKit.dylib' (no such file)
There is no problem with iOS14.5 simulator
Selecting any option will automatically load the page
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I have widget for schedule app
I tried get my widget updated according to user's schedule
Here is actual code for 'get timeline' in timeline provider
note that I make 2 entries for each user schedule
( one for notice start of schedule one hour early, the other for notice end of schedule)
let entryBeforehand = ScheduleEntry(
date: oneHourEarly,
holiday: holidays?[day.toInt],
scheduleTable: contractTable(start: day, tablePtr: &schedules))
entries.append(entryBeforehand)
let entryExpired = ScheduleEntry(
date: dateExpired,
holiday: holidays?[day.toInt],
scheduleTable: contractTable(start: day, tablePtr: &schedules))
entries.append(entryExpired)
But both entries can't trigger widget updating itself
I'm implementing swift UI image view overlaid by canvas view in Pencil kit
Because Pencil kit is in UIKit
I create another class for creating gesture recognizer
Thankfully it work so I can zoom or pan on canvas view and the underling image view is responding
But unlikely using Gesture and GestureState in SwiftUI
It cause memory issue when I just zoom image it take almost 1GB
Here is my code
class GestureDelegate: NSObject, ObservableObject, UIGestureRecognizerDelegate {
var zoomScale: CGFloat {
fixedZoomScale * gestureZoomScale
}
var fixedZoomScale: CGFloat = 1
@Published var gestureZoomScale: CGFloat = 1
private(set) lazy var pinchGestureRecognizer: UIPinchGestureRecognizer = {
let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchImage(_:)))
pinchGesture.delegate = self
return pinchGesture
}()
Here is canvas view in UIViewRepresentable
There is pan gesture recognizer also but there is no problem with pan gesture
struct BlurMaskView: UIViewRepresentable {
private let canvas: PKCanvasView
private let gestureDelegate: GestureDelegate
func makeUIView(context: Context) -> PKCanvasView {
canvas.drawingPolicy = .anyInput
canvas.tool = tool
canvas.backgroundColor = .clear
canvas.addGestureRecognizer(gestureDelegate.pinchGestureRecognizer)
canvas.addGestureRecognizer(gestureDelegate.panGestureRecognizer)
return canvas
}