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Widget is not updated following timeline
I have widget for schedule app I tried get my widget updated according to user's schedule Here is actual code for 'get timeline' in timeline provider note that I make 2 entries for each user schedule ( one for notice start of schedule one hour early, the other for notice end of schedule) let entryBeforehand = ScheduleEntry(     date: oneHourEarly,     holiday: holidays?[day.toInt],     scheduleTable: contractTable(start: day, tablePtr: &schedules)) entries.append(entryBeforehand) let entryExpired =  ScheduleEntry(     date: dateExpired,     holiday: holidays?[day.toInt],     scheduleTable: contractTable(start: day, tablePtr: &schedules)) entries.append(entryExpired) But both entries can't trigger widget updating itself
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477
Apr ’21
Using gesture recognizer for SwiftUI view cause memory warning
I'm implementing swift UI image view overlaid by canvas view in Pencil kit Because Pencil kit is in UIKit I create another class for creating gesture recognizer Thankfully it work so I can zoom or pan on canvas view and the underling image view is responding But unlikely using Gesture and GestureState in SwiftUI It cause memory issue when I just zoom image it take almost 1GB Here is my code class GestureDelegate: NSObject, ObservableObject, UIGestureRecognizerDelegate { var zoomScale: CGFloat { fixedZoomScale * gestureZoomScale } var fixedZoomScale: CGFloat = 1 @Published var gestureZoomScale: CGFloat = 1 private(set) lazy var pinchGestureRecognizer: UIPinchGestureRecognizer = { let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchImage(_:))) pinchGesture.delegate = self return pinchGesture }() Here is canvas view in UIViewRepresentable There is pan gesture recognizer also but there is no problem with pan gesture struct BlurMaskView: UIViewRepresentable { private let canvas: PKCanvasView private let gestureDelegate: GestureDelegate func makeUIView(context: Context) -> PKCanvasView { canvas.drawingPolicy = .anyInput canvas.tool = tool canvas.backgroundColor = .clear canvas.addGestureRecognizer(gestureDelegate.pinchGestureRecognizer) canvas.addGestureRecognizer(gestureDelegate.panGestureRecognizer) return canvas }
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975
Aug ’21
Xcode 13 beta Error with Pencil kit
There is error when launch app which use Pencil kit When I try with iOS15 simulator or Xcode editor preview it crashed Here is error message Library not loaded: /usr/lib/swift/libswiftPencilKit.dylibI Reason: tried: '/Users/.../Products/Debug-iphonesimulator/libswiftPencilKit.dylib' (no such file) There is no problem with iOS14.5 simulator
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1.6k
Aug ’21