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Comment on How to save and load MTLTexture, getting back same RGB values?
Helpful! Can anyone suggest a colorspace that is not device-dependent to use for saving? Ideally one that will be supported for a long time? Our app needs to recover the image it saved, recovering the original pixel values, even as devices change in the future. The default colorspace for us, working with images sourced from arkit frames, is: colorspace CIImage: Optional(<CGColorSpace 0x13b1e1c20> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; QuickTime 'nclc' Video (1,1,6)))
Topic: Graphics & Games SubTopic: General Tags:
Oct ’23
Comment on How to save and load MTLTexture, getting back same RGB values?
Helpful! Can anyone suggest a colorspace that is not device-dependent to use for saving? Ideally one that will be supported for a long time? Our app needs to recover the image it saved, recovering the original pixel values, even as devices change in the future. The default colorspace for us, working with images sourced from arkit frames, is: colorspace CIImage: Optional(<CGColorSpace 0x13b1e1c20> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; QuickTime 'nclc' Video (1,1,6)))
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’23
Comment on How the depth-map is aligned to rgb image ?
ah, found your comment in https://forums.developer.apple.com/forums/thread/692724 pionting to "Apple LIDAR Demystified: SPAD, VCSEL, and Fusion..." Thanks!!
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’24