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Reply to Reality Composer ground plane clips objects
I got here having the same problem. I want to display bigger objects like whole rooms (architectural structures), but the occlusion of real objects/real space keeps making these objects invisible over the boundaries. As I found out on a StackOverflow forum, it isn't possible to turn that feature in QuickLook. In case you want to turn on/off Occlusion you have to use ARKit/RealityKit frameworks, meaning you have to built your application yourself. Link to the StackOverflow forum
Topic: Spatial Computing SubTopic: ARKit Tags:
Sep ’21
Reply to Reality Composer ground plane clips objects
I got here having the same problem. I want to display bigger objects like whole rooms (architectural structures), but the occlusion of real objects/real space keeps making these objects invisible over the boundaries. As I found out on a StackOverflow forum, it isn't possible to turn that feature in QuickLook. In case you want to turn on/off Occlusion you have to use ARKit/RealityKit frameworks, meaning you have to built your application yourself. Link to the StackOverflow forum
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’21
Reply to USDZ model is too dark in AR Quick look
Still hasn't been solved, I'm still experiencing the same problem. Any solutions yet?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jan ’22