I am using SwiftUi and Spritekit for my level editor (the game don't use SwiftUi)
That's an example like my project (I removed most of the content because my scene has many code)
I hope it will help you
You create you Spritkit Scene file
import Foundation
import SpriteKit
import SwiftUI
class SceneTileMap: SKScene {
var tileMap : SKTileMapNode!
var tileSet : SKTileSet!
...
override func didMove(to view: SKView) {
...
}
override func mouseDown(with event: NSEvent) {
...
}
}
And in the same file you add the code for create the swiftUI view :
struct MapView: View {
@EnvironmentObject var paramConstructeur: ParamètresConstructeur
var scene: SceneTileMap {
let scene = SceneTileMap()
scene.size = CGSize(width: 1000, height: 800)
scene.scaleMode = .fill
scene.paramConstructeur = paramConstructeur
return scene
}
func updateparams() {
scene.paramConstructeur = paramConstructeur
}
var body: some View {
SpriteView(scene: scene)
.padding(.all)
.frame(width: 1000, height: 800)
.ignoresSafeArea()
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: